class Gtk::NativeDialog


Native dialogs are platform dialogs that don't use Gtk::Dialog.

They are used in order to integrate better with a platform, by looking the same as other native applications and supporting platform specific features.

The Gtk::Dialog functions cannot be used on such objects, but we need a similar API in order to drive them. The Gtk::NativeDialog object is an API that allows you to do this. It allows you to set various common properties on the dialog, as well as show and hide it and get a Gtk::NativeDialog::#response signal when the user finished with the dialog.

Note that unlike Gtk::Dialog, Gtk::NativeDialog objects are not toplevel widgets, and GTK does not keep them alive. It is your responsibility to keep a reference until you are done with the object.

Direct Known Subclasses

Defined in:



Class Method Summary

Instance Method Summary

Instance methods inherited from class GObject::Object

bind_property(source_property : String, target : GObject::Object, target_property : String, flags : GObject::BindingFlags) : GObject::Binding bind_property, bind_property_full(source_property : String, target : GObject::Object, target_property : String, flags : GObject::BindingFlags, transform_to : GObject::Closure, transform_from : GObject::Closure) : GObject::Binding bind_property_full, data(key : String) : Pointer(Void)? data, finalize finalize, freeze_notify : Nil freeze_notify, getv(names : Enumerable(String), values : Enumerable(_)) : Nil getv, notify(property_name : String) : Nil notify, notify_by_pspec(pspec : GObject::ParamSpec) : Nil notify_by_pspec, notify_signal notify_signal, property(property_name : String, value : _) : Nil property, qdata(quark : UInt32) : Pointer(Void)? qdata, ref_count : UInt32 ref_count, run_dispose : Nil run_dispose, set_data(key : String, data : Pointer(Void)?) : Nil set_data, set_property(property_name : String, value : _) : Nil set_property, steal_data(key : String) : Pointer(Void)? steal_data, steal_qdata(quark : UInt32) : Pointer(Void)? steal_qdata, thaw_notify : Nil thaw_notify, to_unsafe : Pointer(Void) to_unsafe, watch_closure(closure : GObject::Closure) : Nil watch_closure

Constructor methods inherited from class GObject::Object

cast(obj : GObject::Object) : self cast, cast?(obj : GObject::Object) : self? cast?, new(pointer : Pointer(Void), transfer : GICrystal::Transfer)
, newv(object_type : UInt64, parameters : Enumerable(GObject::Parameter)) : self newv

Class methods inherited from class GObject::Object

compat_control(what : UInt64, data : Pointer(Void)?) : UInt64 compat_control, g_type : UInt64 g_type, interface_find_property(g_iface : GObject::TypeInterface, property_name : String) : GObject::ParamSpec interface_find_property, interface_list_properties(g_iface : GObject::TypeInterface) : Enumerable(GObject::ParamSpec) interface_list_properties

Constructor Detail

def #

Initialize a new NativeDialog.

def*, modal : Bool? = nil, title : String? = nil, transient_for : Gtk::Window? = nil, visible : Bool? = nil) #

Class Method Detail

def self.g_type : UInt64 #

Returns the type id (GType) registered in GLib type system.

Instance Method Detail

def destroy : Nil #

Destroys a dialog.

When a dialog is destroyed, it will break any references it holds to other objects.

If it is visible it will be hidden and any underlying window system resources will be destroyed.

Note that this does not release any reference to the object (as opposed to destroying a Gtk::Window) because there is no reference from the windowing system to the Gtk::NativeDialog.

def hide : Nil #

Hides the dialog if it is visible, aborting any interaction.

Once this is called the Gtk::NativeDialog::#response signal will not be emitted until after the next call to Gtk::NativeDialog#show.

If the dialog is not visible this does nothing.

def modal : Bool #

Returns whether the dialog is modal.

def modal=(modal : Bool) : Nil #

Sets a dialog modal or non-modal.

Modal dialogs prevent interaction with other windows in the same application. To keep modal dialogs on top of main application windows, use Gtk::NativeDialog#transient_for= to make the dialog transient for the parent; most window managers will then disallow lowering the dialog below the parent.

def modal? : Bool #

def response_signal #

def show : Nil #

Shows the dialog on the display.

When the user accepts the state of the dialog the dialog will be automatically hidden and the Gtk::NativeDialog::#response signal will be emitted.

Multiple calls while the dialog is visible will be ignored.

def title : String? #

Gets the title of the Gtk::NativeDialog.

def title=(title : String) : Nil #

Sets the title of the Gtk::NativeDialog.

def transient_for : Gtk::Window? #

Fetches the transient parent for this window.

def transient_for=(parent : Gtk::Window?) : Nil #

Dialog windows should be set transient for the main application window they were spawned from.

This allows window managers to e.g. keep the dialog on top of the main window, or center the dialog over the main window.

Passing nil for @parent unsets the current transient window.

def visible : Bool #

Determines whether the dialog is visible.

def visible=(value : Bool) : Bool #

def visible? : Bool #