class Gio::InputVector


Structure used for scatter/gather data input. You generally pass in an array of #GInputVectors and the operation will store the read data starting in the first buffer, switching to the next as needed.

Defined in:



Instance Method Summary

Constructor Detail

def : Pointer(Void), transfer : GICrystal::Transfer) #

def : LibGio::InputVector, transfer : GICrystal::Transfer) #

def : UInt64? = nil) #

Instance Method Detail

def ==(other : self) : Bool #
Description copied from class Reference

Returns true if this reference is the same as other. Invokes same?.

def buffer : Pointer(Void)? #

def buffer! #

def size : UInt64 #

def size=(value : UInt64) #

def to_unsafe #