class Gio::OutputMessage
- Gio::OutputMessage
- Reference
- Object
Overview
Structure used for scatter/gather data output when sending multiple messages or packets in one go. You generally pass in an array of #GOutputVectors and the operation will use all the buffers as if they were one buffer.
If @address is nil
then the message is sent to the default receiver
(as previously set by g_socket_connect()).
Defined in:
lib/gi-crystal/src/auto/gio-2.0/output_message.crConstructors
- .new(pointer : Pointer(Void), transfer : GICrystal::Transfer)
- .new(data : LibGio::OutputMessage, transfer : GICrystal::Transfer)
- .new(num_vectors : UInt32? = nil, bytes_sent : UInt32? = nil, num_control_messages : UInt32? = nil)
Instance Method Summary
-
#==(other : self) : Bool
Returns
true
if this reference is the same as other. - #address : Gio::SocketAddress?
- #address!
- #bytes_sent : UInt32
- #bytes_sent=(value : UInt32)
- #control_messages : Enumerable(Gio::SocketControlMessage)?
- #control_messages!
- #num_control_messages : UInt32
- #num_control_messages=(value : UInt32)
- #num_vectors : UInt32
- #num_vectors=(value : UInt32)
- #to_unsafe
- #vectors : Gio::OutputVector?
- #vectors!
Constructor Detail
def self.new(num_vectors : UInt32? = nil, bytes_sent : UInt32? = nil, num_control_messages : UInt32? = nil)
#
Instance Method Detail
Description copied from class Reference
Returns true
if this reference is the same as other. Invokes same?
.