class Gio::MenuModel
- Gio::MenuModel
- GObject::Object
- Reference
- Object
Overview
#GMenuModel represents the contents of a menu -- an ordered list of menu items. The items are associated with actions, which can be activated through them. Items can be grouped in sections, and may have submenus associated with them. Both items and sections usually have some representation data, such as labels or icons. The type of the associated action (ie whether it is stateful, and what kind of state it has) can influence the representation of the item.
The conceptual model of menus in #GMenuModel is hierarchical: sections and submenus are again represented by #GMenuModels. Menus themselves do not define their own roles. Rather, the role of a particular #GMenuModel is defined by the item that references it (or, in the case of the 'root' menu, is defined by the context in which it is used).
As an example, consider the visible portions of this menu:
An example menu # {#menu-example}
There are 8 "menus" visible in the screenshot: one menubar, two submenus and 5 sections:
- the toplevel menubar (containing 4 items)
- the View submenu (containing 3 sections)
- the first section of the View submenu (containing 2 items)
- the second section of the View submenu (containing 1 item)
- the final section of the View submenu (containing 1 item)
- the Highlight Mode submenu (containing 2 sections)
- the Sources section (containing 2 items)
- the Markup section (containing 2 items)
The [example][menu-model] illustrates the conceptual connection between these 8 menus. Each large block in the figure represents a menu and the smaller blocks within the large block represent items in that menu. Some items contain references to other menus.
A menu example # {#menu-model}
Notice that the separators visible in the [example][menu-example] appear nowhere in the [menu model][menu-model]. This is because separators are not explicitly represented in the menu model. Instead, a separator is inserted between any two non-empty sections of a menu. Section items can have labels just like any other item. In that case, a display system may show a section header instead of a separator.
The motivation for this abstract model of application controls is that modern user interfaces tend to make these controls available outside the application. Examples include global menus, jumplists, dash boards, etc. To support such uses, it is necessary to 'export' information about actions and their representation in menus, which is exactly what the [GActionGroup exporter][gio-GActionGroup-exporter] and the [GMenuModel exporter][gio-GMenuModel-exporter] do for #GActionGroup and #GMenuModel. The client-side counterparts to make use of the exported information are #GDBusActionGroup and #GDBusMenuModel.
The API of #GMenuModel is very generic, with iterators for the attributes and links of an item, see g_menu_model_iterate_item_attributes() and g_menu_model_iterate_item_links(). The 'standard' attributes and link types have predefined names: %G_MENU_ATTRIBUTE_LABEL, %G_MENU_ATTRIBUTE_ACTION, %G_MENU_ATTRIBUTE_TARGET, %G_MENU_LINK_SECTION and %G_MENU_LINK_SUBMENU.
Items in a #GMenuModel represent active controls if they refer to an action that can get activated when the user interacts with the menu item. The reference to the action is encoded by the string id in the %G_MENU_ATTRIBUTE_ACTION attribute. An action id uniquely identifies an action in an action group. Which action group(s) provide actions depends on the context in which the menu model is used. E.g. when the model is exported as the application menu of a #Gtk::Application, actions can be application-wide or window-specific (and thus come from two different action groups). By convention, the application-wide actions have names that start with "app.", while the names of window-specific actions start with "win.".
While a wide variety of stateful actions is possible, the following is the minimum that is expected to be supported by all users of exported menu information:
- an action with no parameter type and no state
- an action with no parameter type and boolean state
- an action with string parameter type and string state
Stateless
A stateless action typically corresponds to an ordinary menu item.
Selecting such a menu item will activate the action (with no parameter).
Boolean State
An action with a boolean state will most typically be used with a "toggle" or "switch" menu item. The state can be set directly, but activating the action (with no parameter) results in the state being toggled.
Selecting a toggle menu item will activate the action. The menu item should be rendered as "checked" when the state is true.
String Parameter and State
Actions with string parameters and state will most typically be used to represent an enumerated choice over the items available for a group of radio menu items. Activating the action with a string parameter is equivalent to setting that parameter as the state.
Radio menu items, in addition to being associated with the action, will have a target value. Selecting that menu item will result in activation of the action with the target value as the parameter. The menu item should be rendered as "selected" when the state of the action is equal to the target value of the menu item.
Direct Known Subclasses
Defined in:
lib/gi-crystal/src/auto/gio-2.0/menu_model.crConstructors
Class Method Summary
-
.g_type : UInt64
Returns the type id (GType) registered in GLib type system.
Instance Method Summary
-
#is_mutable : Bool
Queries if @model is mutable.
-
#item_attribute_value(item_index : Int32, attribute : String, expected_type : GLib::VariantType?) : GLib::Variant?
Queries the item at position @item_index in @model for the attribute specified by @attribute.
-
#item_link(item_index : Int32, link : String) : Gio::MenuModel?
Queries the item at position @item_index in @model for the link specified by @link.
-
#items_changed(position : Int32, removed : Int32, added : Int32) : Nil
Requests emission of the #GMenuModel::items-changed signal on @model.
- #items_changed_signal
-
#iterate_item_attributes(item_index : Int32) : Gio::MenuAttributeIter
Creates a #GMenuAttributeIter to iterate over the attributes of the item at position @item_index in @model.
-
#iterate_item_links(item_index : Int32) : Gio::MenuLinkIter
Creates a #GMenuLinkIter to iterate over the links of the item at position @item_index in @model.
-
#n_items : Int32
Query the number of items in @model.
Instance methods inherited from class GObject::Object
bind_property(source_property : String, target : GObject::Object, target_property : String, flags : GObject::BindingFlags) : GObject::Binding
bind_property,
bind_property_full(source_property : String, target : GObject::Object, target_property : String, flags : GObject::BindingFlags, transform_to : GObject::Closure, transform_from : GObject::Closure) : GObject::Binding
bind_property_full,
data(key : String) : Pointer(Void)?
data,
finalize
finalize,
freeze_notify : Nil
freeze_notify,
getv(names : Enumerable(String), values : Enumerable(_)) : Nil
getv,
notify(property_name : String) : Nil
notify,
notify_by_pspec(pspec : GObject::ParamSpec) : Nil
notify_by_pspec,
notify_signal
notify_signal,
property(property_name : String, value : _) : Nil
property,
qdata(quark : UInt32) : Pointer(Void)?
qdata,
ref_count : UInt32
ref_count,
run_dispose : Nil
run_dispose,
set_data(key : String, data : Pointer(Void)?) : Nil
set_data,
set_property(property_name : String, value : _) : Nil
set_property,
steal_data(key : String) : Pointer(Void)?
steal_data,
steal_qdata(quark : UInt32) : Pointer(Void)?
steal_qdata,
thaw_notify : Nil
thaw_notify,
to_unsafe : Pointer(Void)
to_unsafe,
watch_closure(closure : GObject::Closure) : Nil
watch_closure
Constructor methods inherited from class GObject::Object
cast(obj : GObject::Object) : self
cast,
cast?(obj : GObject::Object) : self?
cast?,
new(pointer : Pointer(Void), transfer : GICrystal::Transfer)new new, newv(object_type : UInt64, parameters : Enumerable(GObject::Parameter)) : self newv
Class methods inherited from class GObject::Object
compat_control(what : UInt64, data : Pointer(Void)?) : UInt64
compat_control,
g_type : UInt64
g_type,
interface_find_property(g_iface : GObject::TypeInterface, property_name : String) : GObject::ParamSpec
interface_find_property,
interface_list_properties(g_iface : GObject::TypeInterface) : Enumerable(GObject::ParamSpec)
interface_list_properties
Constructor Detail
Class Method Detail
Instance Method Detail
Queries if @model is mutable.
An immutable #GMenuModel will never emit the #GMenuModel::items-changed signal. Consumers of the model may make optimisations accordingly.
Queries the item at position @item_index in @model for the attribute specified by @attribute.
If @expected_type is non-nil
then it specifies the expected type of
the attribute. If it is nil
then any type will be accepted.
If the attribute exists and matches @expected_type (or if the expected type is unspecified) then the value is returned.
If the attribute does not exist, or does not match the expected type
then nil
is returned.
Queries the item at position @item_index in @model for the link specified by @link.
If the link exists, the linked #GMenuModel is returned. If the link
does not exist, nil
is returned.
Requests emission of the #GMenuModel::items-changed signal on @model.
This function should never be called except by #GMenuModel subclasses. Any other calls to this function will very likely lead to a violation of the interface of the model.
The implementation should update its internal representation of the menu before emitting the signal. The implementation should further expect to receive queries about the new state of the menu (and particularly added menu items) while signal handlers are running.
The implementation must dispatch this call directly from a mainloop entry and not in response to calls -- particularly those from the #GMenuModel API. Said another way: the menu must not change while user code is running without returning to the mainloop.
Creates a #GMenuAttributeIter to iterate over the attributes of the item at position @item_index in @model.
You must free the iterator with g_object_unref() when you are done.
Creates a #GMenuLinkIter to iterate over the links of the item at position @item_index in @model.
You must free the iterator with g_object_unref() when you are done.