enum Adw::AnimationState

Overview

Describes the possible states of an #Animation.

The state can be controlled with Animation#play, Animation#pause, Animation#resume, Animation#reset and Animation#skip.

Defined in:

auto/adw-1/adw.cr

Enum Members

Idle = 0_u32

The animation hasn't started yet.

Paused = 1_u32

The animation has been paused.

Playing = 2_u32

The animation is currently playing.

Finished = 3_u32

The animation has finished.

Instance Method Summary

Instance Method Detail

def finished? #

def idle? #

def paused? #

def playing? #