enum Adw::AnimationState
Overview
Describes the possible states of an #Animation.
The state can be controlled with Animation::play,
Animation::pause, Animation::resume,
Animation::reset and Animation::skip.
Defined in:
lib/gi-crystal/src/auto/adw-1/adw.crEnum Members
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Idle =
0_u32 -
The animation hasn't started yet.
-
Paused =
1_u32 -
The animation has been paused.
-
Playing =
2_u32 -
The animation is currently playing.
-
Finished =
3_u32 -
The animation has finished.
Class Method Summary
-
.g_type : UInt64
Returns the type id (GType) registered in GLib type system.