enum Adw::AnimationState
Overview
Describes the possible states of an #Animation
.
The state can be controlled with Animation::play
,
Animation::pause
, Animation::resume
,
Animation::reset
and Animation::skip
.
Defined in:
lib/gi-crystal/src/auto/adw-1/adw.crEnum Members
-
Idle =
0_u32
-
The animation hasn't started yet.
-
Paused =
1_u32
-
The animation has been paused.
-
Playing =
2_u32
-
The animation is currently playing.
-
Finished =
3_u32
-
The animation has finished.
Class Method Summary
-
.g_type : UInt64
Returns the type id (GType) registered in GLib type system.