class Gio::SocketService
- Gio::SocketService
- Gio::SocketListener
- GObject::Object
- Reference
- Object
Overview
A #GSocketService is an object that represents a service that is provided to the network or over local sockets. When a new connection is made to the service the #GSocketService::incoming signal is emitted.
A #GSocketService is a subclass of #GSocketListener and you need to add the addresses you want to accept connections on with the #GSocketListener APIs.
There are two options for implementing a network service based on #GSocketService. The first is to create the service using g_socket_service_new() and to connect to the #GSocketService::incoming signal. The second is to subclass #GSocketService and override the default signal handler implementation.
In either case, the handler must immediately return, or else it will block additional incoming connections from being serviced. If you are interested in writing connection handlers that contain blocking code then see #GThreadedSocketService.
The socket service runs on the main loop of the [thread-default context][g-main-context-push-thread-default-context] of the thread it is created in, and is not threadsafe in general. However, the calls to start and stop the service are thread-safe so these can be used from threads that handle incoming clients.
Direct Known Subclasses
Defined in:
lib/gi-crystal/src/auto/gio-2.0/socket_service.crConstructors
-
.new : self
Creates a new #GSocketService with no sockets to listen for.
- .new(*, active : Bool? = nil, listen_backlog : Int32? = nil)
Class Method Summary
-
.g_type : UInt64
Returns the type id (GType) registered in GLib type system.
Instance Method Summary
- #active=(value : Bool) : Bool
- #active? : Bool
- #incoming_signal
-
#is_active : Bool
Check whether the service is active or not.
-
#start : Nil
Restarts the service, i.e.
-
#stop : Nil
Stops the service, i.e.
Instance methods inherited from class Gio::SocketListener
accept(cancellable : Gio::Cancellable?) : Gio::SocketConnection
accept,
accept_async(cancellable : Gio::Cancellable?, callback : Gio::AsyncReadyCallback?, user_data : Pointer(Void)?) : Nil
accept_async,
accept_finish(result : Gio::AsyncResult) : Gio::SocketConnection
accept_finish,
accept_socket(cancellable : Gio::Cancellable?) : Gio::Socket
accept_socket,
accept_socket_async(cancellable : Gio::Cancellable?, callback : Gio::AsyncReadyCallback?, user_data : Pointer(Void)?) : Nil
accept_socket_async,
accept_socket_finish(result : Gio::AsyncResult) : Gio::Socket
accept_socket_finish,
add_address(address : Gio::SocketAddress, type : Gio::SocketType, protocol : Gio::SocketProtocol, source_object : GObject::Object?) : Bool
add_address,
add_any_inet_port(source_object : GObject::Object?) : UInt16
add_any_inet_port,
add_inet_port(port : UInt16, source_object : GObject::Object?) : Bool
add_inet_port,
add_socket(socket : Gio::Socket, source_object : GObject::Object?) : Bool
add_socket,
backlog=(listen_backlog : Int32) : Nil
backlog=,
close : Nil
close,
event_signal
event_signal,
listen_backlog : Int32
listen_backlog,
listen_backlog=(value : Int32) : Int32
listen_backlog=
Constructor methods inherited from class Gio::SocketListener
new : selfnew(*, listen_backlog : Int32? = nil) new
Class methods inherited from class Gio::SocketListener
g_type : UInt64
g_type
Instance methods inherited from class GObject::Object
bind_property(source_property : String, target : GObject::Object, target_property : String, flags : GObject::BindingFlags) : GObject::Binding
bind_property,
bind_property_full(source_property : String, target : GObject::Object, target_property : String, flags : GObject::BindingFlags, transform_to : GObject::Closure, transform_from : GObject::Closure) : GObject::Binding
bind_property_full,
data(key : String) : Pointer(Void)?
data,
finalize
finalize,
freeze_notify : Nil
freeze_notify,
getv(names : Enumerable(String), values : Enumerable(_)) : Nil
getv,
notify(property_name : String) : Nil
notify,
notify_by_pspec(pspec : GObject::ParamSpec) : Nil
notify_by_pspec,
notify_signal
notify_signal,
property(property_name : String, value : _) : Nil
property,
qdata(quark : UInt32) : Pointer(Void)?
qdata,
ref_count : UInt32
ref_count,
run_dispose : Nil
run_dispose,
set_data(key : String, data : Pointer(Void)?) : Nil
set_data,
set_property(property_name : String, value : _) : Nil
set_property,
steal_data(key : String) : Pointer(Void)?
steal_data,
steal_qdata(quark : UInt32) : Pointer(Void)?
steal_qdata,
thaw_notify : Nil
thaw_notify,
to_unsafe : Pointer(Void)
to_unsafe,
watch_closure(closure : GObject::Closure) : Nil
watch_closure
Constructor methods inherited from class GObject::Object
cast(obj : GObject::Object) : self
cast,
cast?(obj : GObject::Object) : self?
cast?,
new(pointer : Pointer(Void), transfer : GICrystal::Transfer)new new, newv(object_type : UInt64, parameters : Enumerable(GObject::Parameter)) : self newv
Class methods inherited from class GObject::Object
compat_control(what : UInt64, data : Pointer(Void)?) : UInt64
compat_control,
g_type : UInt64
g_type,
interface_find_property(g_iface : GObject::TypeInterface, property_name : String) : GObject::ParamSpec
interface_find_property,
interface_list_properties(g_iface : GObject::TypeInterface) : Enumerable(GObject::ParamSpec)
interface_list_properties
Constructor Detail
Creates a new #GSocketService with no sockets to listen for. New listeners can be added with e.g. g_socket_listener_add_address() or g_socket_listener_add_inet_port().
New services are created active, there is no need to call g_socket_service_start(), unless g_socket_service_stop() has been called before.
Class Method Detail
Instance Method Detail
Check whether the service is active or not. An active service will accept new clients that connect, while a non-active service will let connecting clients queue up until the service is started.
Restarts the service, i.e. start accepting connections from the added sockets when the mainloop runs. This only needs to be called after the service has been stopped from g_socket_service_stop().
This call is thread-safe, so it may be called from a thread handling an incoming client request.
Stops the service, i.e. stops accepting connections from the added sockets when the mainloop runs.
This call is thread-safe, so it may be called from a thread handling an incoming client request.
Note that this only stops accepting new connections; it does not close the listening sockets, and you can call g_socket_service_start() again later to begin listening again. To close the listening sockets, call g_socket_listener_close(). (This will happen automatically when the #GSocketService is finalized.)
This must be called before calling g_socket_listener_close() as the socket service will start accepting connections immediately when a new socket is added.