class Gio::PropertyAction
- Gio::PropertyAction
- GObject::Object
- Reference
- Object
Overview
A #GPropertyAction is a way to get a #GAction with a state value reflecting and controlling the value of a #GObject property.
The state of the action will correspond to the value of the property. Changing it will change the property (assuming the requested value matches the requirements as specified in the #GParamSpec).
Only the most common types are presently supported. Booleans are mapped to booleans, strings to strings, signed/unsigned integers to int32/uint32 and floats and doubles to doubles.
If the property is an enum then the state will be string-typed and conversion will automatically be performed between the enum value and "nick" string as per the #GEnumValue table.
Flags types are not currently supported.
Properties of object types, boxed types and pointer types are not supported and probably never will be.
Properties of #GVariant types are not currently supported.
If the property is boolean-valued then the action will have a NULL parameter type, and activating the action (with no parameter) will toggle the value of the property.
In all other cases, the parameter type will correspond to the type of the property.
The general idea here is to reduce the number of locations where a particular piece of state is kept (and therefore has to be synchronised between). #GPropertyAction does not have a separate state that is kept in sync with the property value -- its state is the property value.
For example, it might be useful to create a #GAction corresponding to the "visible-child-name" property of a #Gtk::Stack so that the current page can be switched from a menu. The active radio indication in the menu is then directly determined from the active page of the #Gtk::Stack.
An anti-example would be binding the "active-id" property on a #Gtk::ComboBox. This is because the state of the combobox itself is probably uninteresting and is actually being used to control something else.
Another anti-example would be to bind to the "visible-child-name" property of a #Gtk::Stack if this value is actually stored in #GSettings. In that case, the real source of the value is #GSettings. If you want a #GAction to control a setting stored in #GSettings, see g_settings_create_action() instead, and possibly combine its use with g_settings_bind().
Included Modules
Defined in:
lib/gi-crystal/src/auto/gio-2.0/property_action.crConstructors
-
.new(name : String, object : GObject::Object, property_name : String) : self
Creates a #GAction corresponding to the value of property @property_name on @object.
-
.new
Initialize a new
PropertyAction
. - .new(*, enabled : Bool? = nil, invert_boolean : Bool? = nil, name : String? = nil, object : GObject::Object? = nil, parameter_type : GLib::VariantType? = nil, property_name : String? = nil, state : GLib::Variant? = nil, state_type : GLib::VariantType? = nil)
Class Method Summary
-
.g_type : UInt64
Returns the type id (GType) registered in GLib type system.
Instance Method Summary
- #enabled? : Bool
- #invert_boolean=(value : Bool) : Bool
- #invert_boolean? : Bool
- #name : String
- #name=(value : String) : String
- #object=(value : GObject::Object?) : GObject::Object?
- #parameter_type : GLib::VariantType?
- #property_name=(value : String) : String
- #state : GLib::Variant?
- #state_type : GLib::VariantType?
Instance methods inherited from module Gio::Action
activate(parameter : _?) : Nil
activate,
change_state(value : _) : Nil
change_state,
enabled : Bool
enabled,
enabled? : Bool
enabled?,
name : String
name,
parameter_type : GLib::VariantType?
parameter_type,
parse_detailed_name(detailed_name : String, action_name : String, target_value : _) : Bool
parse_detailed_name,
state : GLib::Variant?
state,
state_hint : GLib::Variant?
state_hint,
state_type : GLib::VariantType?
state_type,
to_unsafe
to_unsafe
Class methods inherited from module Gio::Action
g_type : UInt64
g_type,
name_is_valid(action_name : String) : Bool
name_is_valid,
print_detailed_name(action_name : String, target_value : _?) : String
print_detailed_name
Instance methods inherited from class GObject::Object
bind_property(source_property : String, target : GObject::Object, target_property : String, flags : GObject::BindingFlags) : GObject::Binding
bind_property,
bind_property_full(source_property : String, target : GObject::Object, target_property : String, flags : GObject::BindingFlags, transform_to : GObject::Closure, transform_from : GObject::Closure) : GObject::Binding
bind_property_full,
data(key : String) : Pointer(Void)?
data,
finalize
finalize,
freeze_notify : Nil
freeze_notify,
getv(names : Enumerable(String), values : Enumerable(_)) : Nil
getv,
notify(property_name : String) : Nil
notify,
notify_by_pspec(pspec : GObject::ParamSpec) : Nil
notify_by_pspec,
notify_signal
notify_signal,
property(property_name : String, value : _) : Nil
property,
qdata(quark : UInt32) : Pointer(Void)?
qdata,
ref_count : UInt32
ref_count,
run_dispose : Nil
run_dispose,
set_data(key : String, data : Pointer(Void)?) : Nil
set_data,
set_property(property_name : String, value : _) : Nil
set_property,
steal_data(key : String) : Pointer(Void)?
steal_data,
steal_qdata(quark : UInt32) : Pointer(Void)?
steal_qdata,
thaw_notify : Nil
thaw_notify,
to_unsafe : Pointer(Void)
to_unsafe,
watch_closure(closure : GObject::Closure) : Nil
watch_closure
Constructor methods inherited from class GObject::Object
cast(obj : GObject::Object) : self
cast,
cast?(obj : GObject::Object) : self?
cast?,
new(pointer : Pointer(Void), transfer : GICrystal::Transfer)new new, newv(object_type : UInt64, parameters : Enumerable(GObject::Parameter)) : self newv
Class methods inherited from class GObject::Object
compat_control(what : UInt64, data : Pointer(Void)?) : UInt64
compat_control,
g_type : UInt64
g_type,
interface_find_property(g_iface : GObject::TypeInterface, property_name : String) : GObject::ParamSpec
interface_find_property,
interface_list_properties(g_iface : GObject::TypeInterface) : Enumerable(GObject::ParamSpec)
interface_list_properties
Constructor Detail
Creates a #GAction corresponding to the value of property @property_name on @object.
The property must be existent and readable and writable (and not construct-only).
This function takes a reference on @object and doesn't release it until the action is destroyed.