class Gio::MenuItem

Overview

#GMenuItem is an opaque structure type. You must access it using the functions below.

Defined in:

lib/gi-crystal/src/auto/gio-2.0/menu_item.cr

Constructors

Class Method Summary

Instance Method Summary

Instance methods inherited from class GObject::Object

bind_property(source_property : String, target : GObject::Object, target_property : String, flags : GObject::BindingFlags) : GObject::Binding bind_property, bind_property_full(source_property : String, target : GObject::Object, target_property : String, flags : GObject::BindingFlags, transform_to : GObject::Closure, transform_from : GObject::Closure) : GObject::Binding bind_property_full, data(key : String) : Pointer(Void)? data, finalize finalize, freeze_notify : Nil freeze_notify, getv(names : Enumerable(String), values : Enumerable(_)) : Nil getv, notify(property_name : String) : Nil notify, notify_by_pspec(pspec : GObject::ParamSpec) : Nil notify_by_pspec, notify_signal notify_signal, property(property_name : String, value : _) : Nil property, qdata(quark : UInt32) : Pointer(Void)? qdata, ref_count : UInt32 ref_count, run_dispose : Nil run_dispose, set_data(key : String, data : Pointer(Void)?) : Nil set_data, set_property(property_name : String, value : _) : Nil set_property, steal_data(key : String) : Pointer(Void)? steal_data, steal_qdata(quark : UInt32) : Pointer(Void)? steal_qdata, thaw_notify : Nil thaw_notify, to_unsafe : Pointer(Void) to_unsafe, watch_closure(closure : GObject::Closure) : Nil watch_closure

Constructor methods inherited from class GObject::Object

cast(obj : GObject::Object) : self cast, cast?(obj : GObject::Object) : self? cast?, new(pointer : Pointer(Void), transfer : GICrystal::Transfer)
new
new
, newv(object_type : UInt64, parameters : Enumerable(GObject::Parameter)) : self newv

Class methods inherited from class GObject::Object

compat_control(what : UInt64, data : Pointer(Void)?) : UInt64 compat_control, g_type : UInt64 g_type, interface_find_property(g_iface : GObject::TypeInterface, property_name : String) : GObject::ParamSpec interface_find_property, interface_list_properties(g_iface : GObject::TypeInterface) : Enumerable(GObject::ParamSpec) interface_list_properties

Constructor Detail

def self.new(label : String?, detailed_action : String?) : self #

Creates a new #GMenuItem.

If @label is non-nil it is used to set the "label" attribute of the new item.

If @detailed_action is non-nil it is used to set the "action" and possibly the "target" attribute of the new item. See g_menu_item_set_detailed_action() for more information.


def self.new #

Initialize a new MenuItem.


def self.new_from_model(model : Gio::MenuModel, item_index : Int32) : self #

Creates a #GMenuItem as an exact copy of an existing menu item in a #GMenuModel.

@item_index must be valid (ie: be sure to call g_menu_model_get_n_items() first).


def self.new_section(label : String?, section : Gio::MenuModel) : self #

Creates a new #GMenuItem representing a section.

This is a convenience API around g_menu_item_new() and g_menu_item_set_section().

The effect of having one menu appear as a section of another is exactly as it sounds: the items from @section become a direct part of the menu that @menu_item is added to.

Visual separation is typically displayed between two non-empty sections. If @label is non-nil then it will be encorporated into this visual indication. This allows for labeled subsections of a menu.

As a simple example, consider a typical "Edit" menu from a simple program. It probably contains an "Undo" and "Redo" item, followed by a separator, followed by "Cut", "Copy" and "Paste".

This would be accomplished by creating three #GMenu instances. The first would be populated with the "Undo" and "Redo" items, and the second with the "Cut", "Copy" and "Paste" items. The first and second menus would then be added as submenus of the third. In XML format, this would look something like the following: |[

]|

The following example is exactly equivalent. It is more illustrative of the exact relationship between the menus and items (keeping in mind that the 'link' element defines a new menu that is linked to the containing one). The style of the second example is more verbose and difficult to read (and therefore not recommended except for the purpose of understanding what is really going on). |[

]|

def self.new_submenu(label : String?, submenu : Gio::MenuModel) : self #

Creates a new #GMenuItem representing a submenu.

This is a convenience API around g_menu_item_new() and g_menu_item_set_submenu().


Class Method Detail

def self.g_type : UInt64 #

Returns the type id (GType) registered in GLib type system.


Instance Method Detail

def attribute_value(attribute : String, expected_type : GLib::VariantType?) : GLib::Variant? #

Queries the named @attribute on @menu_item.

If @expected_type is specified and the attribute does not have this type, nil is returned. nil is also returned if the attribute simply does not exist.


def detailed_action=(detailed_action : String) : Nil #

Sets the "action" and possibly the "target" attribute of @menu_item.

The format of @detailed_action is the same format parsed by g_action_parse_detailed_name().

See g_menu_item_set_action_and_target() or g_menu_item_set_action_and_target_value() for more flexible (but slightly less convenient) alternatives.

See also g_menu_item_set_action_and_target_value() for a description of the semantics of the action and target attributes.


def icon=(icon : Gio::Icon) : Nil #

Sets (or unsets) the icon on @menu_item.

This call is the same as calling g_icon_serialize() and using the result as the value to g_menu_item_set_attribute_value() for %G_MENU_ATTRIBUTE_ICON.

This API is only intended for use with "noun" menu items; things like bookmarks or applications in an "Open With" menu. Don't use it on menu items corresponding to verbs (eg: stock icons for 'Save' or 'Quit').

If @icon is nil then the icon is unset.


def label=(label : String?) : Nil #

Sets or unsets the "label" attribute of @menu_item.

If @label is non-nil it is used as the label for the menu item. If it is nil then the label attribute is unset.


def link(link : String) : Gio::MenuModel? #

Queries the named @link on @menu_item.


def section=(section : Gio::MenuModel?) : Nil #

Sets or unsets the "section" link of @menu_item to @section.

The effect of having one menu appear as a section of another is exactly as it sounds: the items from @section become a direct part of the menu that @menu_item is added to. See g_menu_item_new_section() for more information about what it means for a menu item to be a section.


def set_action_and_target_value(action : String?, target_value : _?) : Nil #

Sets or unsets the "action" and "target" attributes of @menu_item.

If @action is nil then both the "action" and "target" attributes are unset (and @target_value is ignored).

If @action is non-nil then the "action" attribute is set. The "target" attribute is then set to the value of @target_value if it is non-nil or unset otherwise.

Normal menu items (ie: not submenu, section or other custom item types) are expected to have the "action" attribute set to identify the action that they are associated with. The state type of the action help to determine the disposition of the menu item. See #GAction and #GActionGroup for an overview of actions.

In general, clicking on the menu item will result in activation of the named action with the "target" attribute given as the parameter to the action invocation. If the "target" attribute is not set then the action is invoked with no parameter.

If the action has no state then the menu item is usually drawn as a plain menu item (ie: with no additional decoration).

If the action has a boolean state then the menu item is usually drawn as a toggle menu item (ie: with a checkmark or equivalent indication). The item should be marked as 'toggled' or 'checked' when the boolean state is true.

If the action has a string state then the menu item is usually drawn as a radio menu item (ie: with a radio bullet or equivalent indication). The item should be marked as 'selected' when the string state is equal to the value of the @target property.

See g_menu_item_set_action_and_target() or g_menu_item_set_detailed_action() for two equivalent calls that are probably more convenient for most uses.


def set_attribute_value(attribute : String, value : _?) : Nil #

Sets or unsets an attribute on @menu_item.

The attribute to set or unset is specified by @attribute. This can be one of the standard attribute names %G_MENU_ATTRIBUTE_LABEL, %G_MENU_ATTRIBUTE_ACTION, %G_MENU_ATTRIBUTE_TARGET, or a custom attribute name. Attribute names are restricted to lowercase characters, numbers and '-'. Furthermore, the names must begin with a lowercase character, must not end with a '-', and must not contain consecutive dashes.

must consist only of lowercase ASCII characters, digits and '-'.

If @value is non-nil then it is used as the new value for the attribute. If @value is nil then the attribute is unset. If the @value #GVariant is floating, it is consumed.

See also g_menu_item_set_attribute() for a more convenient way to do the same.


def set_link(link : String, model : Gio::MenuModel?) : Nil #

Creates a link from @menu_item to @model if non-nil, or unsets it.

Links are used to establish a relationship between a particular menu item and another menu. For example, %G_MENU_LINK_SUBMENU is used to associate a submenu with a particular menu item, and %G_MENU_LINK_SECTION is used to create a section. Other types of link can be used, but there is no guarantee that clients will be able to make sense of them. Link types are restricted to lowercase characters, numbers and '-'. Furthermore, the names must begin with a lowercase character, must not end with a '-', and must not contain consecutive dashes.


def submenu=(submenu : Gio::MenuModel?) : Nil #

Sets or unsets the "submenu" link of @menu_item to @submenu.

If @submenu is non-nil, it is linked to. If it is nil then the link is unset.

The effect of having one menu appear as a submenu of another is exactly as it sounds.