class Gtk::Builder

Overview

Reads XML descriptions of a user interface and instantiates the described objects.

To create a Gtk::Builder from a user interface description, call Gtk::Builder#new_from_file, Gtk::Builder#new_from_resource or Gtk::Builder#new_from_string.

In the (unusual) case that you want to add user interface descriptions from multiple sources to the same Gtk::Builder you can call Gtk::Builder.new to get an empty builder and populate it by (multiple) calls to Gtk::Builder#add_from_file, Gtk::Builder#add_from_resource or Gtk::Builder#add_from_string.

A Gtk::Builder holds a reference to all objects that it has constructed and drops these references when it is finalized. This finalization can cause the destruction of non-widget objects or widgets which are not contained in a toplevel window. For toplevel windows constructed by a builder, it is the responsibility of the user to call Gtk::Window#destroy to get rid of them and all the widgets they contain.

The functions Gtk::Builder#object and Gtk::Builder#objects can be used to access the widgets in the interface by the names assigned to them inside the UI description. Toplevel windows returned by these functions will stay around until the user explicitly destroys them with Gtk::Window#destroy. Other widgets will either be part of a larger hierarchy constructed by the builder (in which case you should not have to worry about their lifecycle), or without a parent, in which case they have to be added to some container to make use of them. Non-widget objects need to be reffed with g_object_ref() to keep them beyond the lifespan of the builder.

Gtk::Builder UI Definitions

Gtk::Builder parses textual descriptions of user interfaces which are specified in XML format. We refer to these descriptions as “Gtk::Builder UI definitions” or just “UI definitions” if the context is clear.

Structure of UI definitions

UI definition files are always encoded in UTF-8.

The toplevel element is <interface>. It optionally takes a “domain” attribute, which will make the builder look for translated strings using dgettext() in the domain specified. This can also be done by calling Gtk::Builder#translation_domain= on the builder. For example:

WARNING ⚠️ The following code is in xml ⚠️

<?xml version="1.0" encoding="UTF-8">
<interface domain="your-app">
  ...
</interface>

Requirements

The target toolkit version(s) are described by <requires> elements, the “lib” attribute specifies the widget library in question (currently the only supported value is “gtk”) and the “version” attribute specifies the target version in the form “<major>.<minor>”. Gtk::Builder will error out if the version requirements are not met. For example:

WARNING ⚠️ The following code is in xml ⚠️

<?xml version="1.0" encoding="UTF-8">
<interface domain="your-app">
  <requires lib="gtk" version="4.0" />
</interface>

Objects

Objects are defined as children of the <interface> element.

Objects are described by <object> elements, which can contain <property> elements to set properties, <signal> elements which connect signals to handlers, and <child> elements, which describe child objects.

Typically, the specific kind of object represented by an <object> element is specified by the “class” attribute. If the type has not been loaded yet, GTK tries to find the get_type() function from the class name by applying heuristics. This works in most cases, but if necessary, it is possible to specify the name of the get_type() function explicitly with the "type-func" attribute. If your UI definition is referencing internal types, you should make sure to call g_type_ensure() for each object type before parsing the UI definition.

Objects may be given a name with the “id” attribute, which allows the application to retrieve them from the builder with Gtk::Builder#object. An id is also necessary to use the object as property value in other parts of the UI definition. GTK reserves ids starting and ending with ___ (three consecutive underscores) for its own purposes.

Properties

Setting properties of objects is pretty straightforward with the <property> element: the “name” attribute specifies the name of the property, and the content of the element specifies the value:

WARNING ⚠️ The following code is in xml ⚠️

<object class="Gtk::Button">
  <property name="label">Hello, world</property>
</object>

If the “translatable” attribute is set to a true value, GTK uses gettext() (or dgettext() if the builder has a translation domain set) to find a translation for the value. This happens before the value is parsed, so it can be used for properties of any type, but it is probably most useful for string properties. It is also possible to specify a context to disambiguate short strings, and comments which may help the translators:

WARNING ⚠️ The following code is in xml ⚠️

<object class="Gtk::Button">
  <property name="label"
            translatable="yes"
            context="button"
            comments="A classic">Hello, world</property>
</object>

The xgettext tool that is part of gettext can extract these strings, but note that it only looks for translatable="yes".

Gtk::Builder can parse textual representations for the most common property types:

Objects can be referred to by their name and by default refer to objects declared in the local XML fragment and objects exposed via Gtk::Builder#expose_object. In general, Gtk::Builder allows forward references to objects declared in the local XML; an object doesn’t have to be constructed before it can be referred to. The exception to this rule is that an object has to be constructed before it can be used as the value of a construct-only property.

Child objects

Many widgets have properties for child widgets, such as Gtk::Expander#child. In this case, the preferred way to specify the child widget in a ui file is to simply set the property:

WARNING ⚠️ The following code is in xml ⚠️

<object class="Gtk::Expander">
  <property name="child">
    <object class="Gtk::Label">
    ...
    </object>
  </property>
</object>

Generic containers that can contain an arbitrary number of children, such as Gtk::Box instead use the <child> element. A <child> element contains an <object> element which describes the child object. Most often, child objects are widgets inside a container, but they can also be, e.g., actions in an action group, or columns in a tree model.

Any object type that implements the Gtk::Buildable interface can specify how children may be added to it. Since many objects and widgets that are included with GTK already implement the Gtk::Buildable interface, typically child objects can be added using the <child> element without having to be concerned about the underlying implementation.

See the Gtk::Widget documentation for many examples of using Gtk::Builder with widgets, including setting child objects using the <child> element.

A noteworthy special case to the general rule that only objects implementing Gtk::Buildable may specify how to handle the <child> element is that Gtk::Builder provides special support for adding objects to a Gio::ListStore by using the <child> element. For instance:

WARNING ⚠️ The following code is in xml ⚠️

<object class="GListStore">
  <property name="item-type">MyObject</property>
  <child>
    <object class="MyObject" />
  </child>
  ...
</object>

Property bindings

It is also possible to bind a property value to another object's property value using the attributes "bind-source" to specify the source object of the binding, and optionally, "bind-property" and "bind-flags" to specify the source property and source binding flags respectively. Internally, Gtk::Builder implements this using GObject::Binding objects.

For instance, in the example below the “label” property of the bottom_label widget is bound to the “label” property of the top_button widget:

WARNING ⚠️ The following code is in xml ⚠️

<object class="Gtk::Box">
  <property name="orientation">vertical</property>
  <child>
    <object class="Gtk::Button" id="top_button">
      <property name="label">Hello, world</property>
    </object>
  </child>
  <child>
    <object class="Gtk::Label" id="bottom_label">
      <property name="label"
                bind-source="top_button"
                bind-property="label"
                bind-flags="sync-create" />
    </object>
  </child>
</object>

For more information, see the documentation of the GObject::Object#bind_property method.

Please note that another way to set up bindings between objects in .ui files is to use the Gtk::Expression methodology. See the Gtk::Expression documentation for more information.

Internal children

Sometimes it is necessary to refer to widgets which have implicitly been constructed by GTK as part of a composite widget, to set properties on them or to add further children (e.g. the content area of a Gtk::Dialog). This can be achieved by setting the “internal-child” property of the <child> element to a true value. Note that Gtk::Builder still requires an <object> element for the internal child, even if it has already been constructed.

Specialized children

A number of widgets have different places where a child can be added (e.g. tabs vs. page content in notebooks). This can be reflected in a UI definition by specifying the “type” attribute on a <child> The possible values for the “type” attribute are described in the sections describing the widget-specific portions of UI definitions.

Signal handlers and function pointers

Signal handlers are set up with the <signal> element. The “name” attribute specifies the name of the signal, and the “handler” attribute specifies the function to connect to the signal.

WARNING ⚠️ The following code is in xml ⚠️

<object class="Gtk::Button" id="hello_button">
  <signal name="clicked" handler="hello_button__clicked" />
</object>

The remaining attributes, “after”, “swapped” and “object”, have the same meaning as the corresponding parameters of the GObject::signal_connect_object or GObject::signal_connect_data functions:

By default "swapped" will be set to "yes" if not specified otherwise, in the case where "object" is set, for convenience. A “last_modification_time” attribute is also allowed, but it does not have a meaning to the builder.

When compiling applications for Windows, you must declare signal callbacks with the G_MODULE_EXPORT decorator, or they will not be put in the symbol table:

WARNING ⚠️ The following code is in c ⚠️

G_MODULE_EXPORT void
hello_button__clicked (Gtk::Button *button,
                       gpointer data)
{
  // ...
}

On Linux and Unix, this is not necessary; applications should instead be compiled with the -Wl,--export-dynamic argument inside their compiler flags, and linked against gmodule-export-2.0.

Example UI Definition

WARNING ⚠️ The following code is in xml ⚠️

<interface>
  <object class="Gtk::Dialog" id="dialog1">
    <child internal-child="content_area">
      <object class="Gtk::Box">
        <child internal-child="action_area">
          <object class="Gtk::Box">
            <child>
              <object class="Gtk::Button" id="ok_button">
                <property name="label" translatable="yes">_Ok</property>
                <property name="use-underline">True</property>
                <signal name="clicked" handler="ok_button_clicked"/>
              </object>
            </child>
          </object>
        </child>
      </object>
    </child>
  </object>
</interface>

Using Gtk::Buildable for extending UI definitions

Objects can implement the Gtk::Buildable interface to add custom elements and attributes to the XML. Typically, any extension will be documented in each type that implements the interface.

Menus

In addition to objects with properties that are created with <object> and <property> elements, Gtk::Builder also allows to parse XML menu definitions as used by Gio::Menu when exporting menu models over D-Bus, and as described in the Gtk::PopoverMenu documentation. Menus can be defined as toplevel elements, or as property values for properties of type GMenuModel.

Templates

When describing a Gtk::Widget, you can use the <template> tag to describe a UI bound to a specific widget type. GTK will automatically load the UI definition when instantiating the type, and bind children and signal handlers to instance fields and function symbols.

For more information, see the Gtk::Widget documentation for details.

Defined in:

lib/gi-crystal/src/auto/gtk-4.0/builder.cr
lib/gtk4/src/bindings/gtk/builder.cr

Constructors

Class Method Summary

Instance Method Summary

Instance methods inherited from class GObject::Object

==(other : self) ==, bind_property(source_property : String, target : GObject::Object, target_property : String, flags : GObject::BindingFlags) : GObject::Binding bind_property, bind_property_full(source_property : String, target : GObject::Object, target_property : String, flags : GObject::BindingFlags, transform_to : GObject::Closure, transform_from : GObject::Closure) : GObject::Binding bind_property_full, data(key : String) : Pointer(Void) | Nil data, finalize finalize, freeze_notify : Nil freeze_notify, getv(names : Enumerable(String), values : Enumerable(_)) : Nil getv, hash(hasher) hash, notify(property_name : String) : Nil notify, notify_by_pspec(pspec : GObject::ParamSpec) : Nil notify_by_pspec, notify_signal notify_signal, property(property_name : String, value : _) : Nil property, qdata(quark : UInt32) : Pointer(Void) | Nil qdata, ref_count : UInt32 ref_count, run_dispose : Nil run_dispose, set_data(key : String, data : Pointer(Void) | Nil) : Nil set_data, set_property(property_name : String, value : _) : Nil set_property, steal_data(key : String) : Pointer(Void) | Nil steal_data, steal_qdata(quark : UInt32) : Pointer(Void) | Nil steal_qdata, thaw_notify : Nil thaw_notify, to_unsafe : Pointer(Void) to_unsafe, watch_closure(closure : GObject::Closure) : Nil watch_closure

Constructor methods inherited from class GObject::Object

cast(obj : GObject::Object) : self cast, new(pointer : Pointer(Void), transfer : GICrystal::Transfer)
new
new
, newv(object_type : UInt64, parameters : Enumerable(GObject::Parameter)) : self newv

Class methods inherited from class GObject::Object

cast?(obj : GObject::Object) : self | Nil cast?, compat_control(what : UInt64, data : Pointer(Void) | Nil) : UInt64 compat_control, g_type : UInt64 g_type, interface_find_property(g_iface : GObject::TypeInterface, property_name : String) : GObject::ParamSpec interface_find_property, interface_list_properties(g_iface : GObject::TypeInterface) : Enumerable(GObject::ParamSpec) interface_list_properties

Macros inherited from class GObject::Object

previous_vfunc(*args) previous_vfunc, previous_vfunc!(*args) previous_vfunc!, signal(signature) signal

Constructor Detail

def self.new : self #

Creates a new empty builder object.

This function is only useful if you intend to make multiple calls to Gtk::Builder#add_from_file, Gtk::Builder#add_from_resource or Gtk::Builder#add_from_string in order to merge multiple UI descriptions into a single builder.


def self.new(*, current_object : GObject::Object | Nil = nil, scope : Gtk::BuilderScope | Nil = nil, translation_domain : String | Nil = nil) #

def self.new_from_file(filename : String) : self #

Parses the UI definition in the file filename.

If there is an error opening the file or parsing the description then the program will be aborted. You should only ever attempt to parse user interface descriptions that are shipped as part of your program.


def self.new_from_resource(resource_path : String) : self #

Parses the UI definition at resource_path.

If there is an error locating the resource or parsing the description, then the program will be aborted.


def self.new_from_string(string : String, length : Int64) : self #

Parses the UI definition in string.

If string is nil-terminated, then length should be -1. If length is not -1, then it is the length of string.

If there is an error parsing string then the program will be aborted. You should not attempt to parse user interface description from untrusted sources.


Class Method Detail

def self.g_type : UInt64 #

Returns the type id (GType) registered in GLib type system.


Instance Method Detail

def ==(other : self) #
Description copied from class Reference

Returns true if this reference is the same as other. Invokes same?.


def add_from_file(filename : String) : Bool #

Parses a file containing a UI definition and merges it with the current contents of builder.

This function is useful if you need to call Gtk::Builder#current_object=) to add user data to callbacks before loading Gtk::Builder UI. Otherwise, you probably want Gtk::Builder#new_from_file instead.

If an error occurs, 0 will be returned and error will be assigned a GError from the GTK_BUILDER_ERROR, G_MARKUP_ERROR or G_FILE_ERROR domains.

It’s not really reasonable to attempt to handle failures of this call. You should not use this function with untrusted files (ie: files that are not part of your application). Broken Gtk::Builder files can easily crash your program, and it’s possible that memory was leaked leading up to the reported failure. The only reasonable thing to do when an error is detected is to call g_error().


def add_from_resource(resource_path : String) : Bool #

Parses a resource file containing a UI definition and merges it with the current contents of builder.

This function is useful if you need to call Gtk::Builder#current_object= to add user data to callbacks before loading Gtk::Builder UI. Otherwise, you probably want Gtk::Builder#new_from_resource instead.

If an error occurs, 0 will be returned and error will be assigned a GError from the %GTK_BUILDER_ERROR, %G_MARKUP_ERROR or %G_RESOURCE_ERROR domain.

It’s not really reasonable to attempt to handle failures of this call. The only reasonable thing to do when an error is detected is to call g_error().


def add_from_string(buffer : String, length : Int64) : Bool #

Parses a string containing a UI definition and merges it with the current contents of builder.

This function is useful if you need to call Gtk::Builder#current_object= to add user data to callbacks before loading Gtk::Builder UI. Otherwise, you probably want Gtk::Builder#new_from_string instead.

Upon errors false will be returned and error will be assigned a GError from the %GTK_BUILDER_ERROR, %G_MARKUP_ERROR or %G_VARIANT_PARSE_ERROR domain.

It’s not really reasonable to attempt to handle failures of this call. The only reasonable thing to do when an error is detected is to call g_error().


def add_objects_from_file(filename : String, object_ids : Enumerable(String)) : Bool #

Parses a file containing a UI definition building only the requested objects and merges them with the current contents of builder.

Upon errors, 0 will be returned and error will be assigned a GError from the %GTK_BUILDER_ERROR, %G_MARKUP_ERROR or %G_FILE_ERROR domain.

If you are adding an object that depends on an object that is not its child (for instance a Gtk::TreeView that depends on its Gtk::TreeModel), you have to explicitly list all of them in object_ids.


def add_objects_from_resource(resource_path : String, object_ids : Enumerable(String)) : Bool #

Parses a resource file containing a UI definition, building only the requested objects and merges them with the current contents of builder.

Upon errors, 0 will be returned and error will be assigned a GError from the %GTK_BUILDER_ERROR, %G_MARKUP_ERROR or %G_RESOURCE_ERROR domain.

If you are adding an object that depends on an object that is not its child (for instance a Gtk::TreeView that depends on its Gtk::TreeModel), you have to explicitly list all of them in object_ids.


def add_objects_from_string(buffer : String, length : Int64, object_ids : Enumerable(String)) : Bool #

Parses a string containing a UI definition, building only the requested objects and merges them with the current contents of builder.

Upon errors false will be returned and error will be assigned a GError from the %GTK_BUILDER_ERROR or %G_MARKUP_ERROR domain.

If you are adding an object that depends on an object that is not its child (for instance a Gtk::TreeView that depends on its Gtk::TreeModel), you have to explicitly list all of them in object_ids.


def create_closure(function_name : String, flags : Gtk::BuilderClosureFlags, object : GObject::Object | Nil) : GObject::Closure | Nil #

Creates a closure to invoke the function called function_name.

This is using the create_closure() implementation of builder's Gtk::BuilderScope.

If no closure could be created, nil will be returned and error will be set.


def current_object : GObject::Object | Nil #

Gets the current object set via gtk_builder_set_current_object().


def current_object=(current_object : GObject::Object | Nil) : Nil #

Sets the current object for the builder.

The current object can be thought of as the this object that the builder is working for and will often be used as the default object when an object is optional.

Gtk::Widget#init_template for example will set the current object to the widget the template is inited for. For functions like Gtk::Builder#new_from_resource, the current object will be nil.


def expose_object(name : String, object : GObject::Object) : Nil #

Add object to the builder object pool so it can be referenced just like any other object built by builder.

Only a single object may be added using name. However, it is not an error to expose the same object under multiple names. gtk_builder_get_object() may be used to determine if an object has already been added with name.


def extend_with_template(object : GObject::Object, template_type : UInt64, buffer : String, length : Int64) : Bool #

Main private entry point for building composite components from template XML.

Most likely you do not need to call this function in applications as templates are handled by Gtk::Widget.


def hash(hasher) #
Description copied from class Reference

See Object#hash(hasher)


def object(name : String) : GObject::Object | Nil #

Gets the object named name.

Note that this function does not increment the reference count of the returned object.


def objects : GLib::SList #

Gets all objects that have been constructed by builder.

Note that this function does not increment the reference counts of the returned objects.


def scope : Gtk::BuilderScope #

Gets the scope in use that was set via gtk_builder_set_scope().


def scope=(scope : Gtk::BuilderScope | Nil) : Nil #

Sets the scope the builder should operate in.

If scope is nil, a new Gtk::BuilderCScope will be created.


def translation_domain : String | Nil #

Gets the translation domain of builder.


def translation_domain=(value : String) : String #

def translation_domain=(value : Nil) : Nil #

Set #translation_domain property to nil.


def translation_domain=(domain : String | Nil) : Nil #

Sets the translation domain of builder.


def translation_domain? : String | Nil #

Same as #translation_domain, but can return nil.


def type_from_name(type_name : String) : UInt64 #

Looks up a type by name.

This is using the virtual function that Gtk::Builder has for that purpose. This is mainly used when implementing the Gtk::Buildable interface on a type.


def value_from_string(pspec : GObject::ParamSpec, string : String) : GObject::Value #

Demarshals a value from a string.

This function calls g_value_init() on the value argument, so it need not be initialised beforehand.

Can handle char, uchar, boolean, int, uint, long, ulong, enum, flags, float, double, string, Gdk::RGBA and Gtk::Adjustment type values.

Upon errors false will be returned and error will be assigned a GError from the %GTK_BUILDER_ERROR domain.


def value_from_string_type(type : UInt64, string : String) : GObject::Value #

Demarshals a value from a string.

Unlike Gtk::Builder#value_from_string, this function takes a GType instead of GParamSpec.

Calls g_value_init() on the value argument, so it need not be initialised beforehand.

Upon errors false will be returned and error will be assigned a GError from the %GTK_BUILDER_ERROR domain.