class Gsk::GLShaderNode
 
  - Gsk::GLShaderNode
- Gsk::RenderNode
- Reference
- Object
Overview
A render node using a GL shader when drawing its children nodes.
Defined in:
lib/gi-crystal/src/auto/gsk-4.0/gl_shader_node.crConstructors
- 
        .new(shader : Gsk::GLShader, bounds : Graphene::Rect, args : GLib::Bytes, children : Enumerable(Gsk::RenderNode) | Nil) : self
        
          Creates a Gsk::RenderNodethat will render the given shader into the area given by bounds.DEPRECATED 
- 
        .new
        
          Initialize a new GLShaderNode.
Class Method Summary
- 
        .g_type : UInt64
        
          Returns the type id (GType) registered in GLib type system. 
Instance Method Summary
- 
        #==(other : self)
        
          Returns trueif this reference is the same as other.
- 
        #args : GLib::Bytes
        
          Gets args for the node. DEPRECATED 
- 
        #child(idx : UInt32) : Gsk::RenderNode
        
          Gets one of the children. DEPRECATED 
- 
        #hash(hasher)
        
          See Object#hash(hasher)
- 
        #n_children : UInt32
        
          Returns the number of children DEPRECATED 
- 
        #shader : Gsk::GLShader
        
          Gets shader code for the node. 
Instance methods inherited from class Gsk::RenderNode
  
  
    
      ==(other : self)
    ==, 
    
  
    
      bounds : Graphene::Rect
    bounds, 
    
  
    
      draw(cr : Cairo::Context) : Nil
    draw, 
    
  
    
      finalize
    finalize, 
    
  
    
      hash(hasher)
    hash, 
    
  
    
      node_type : Gsk::RenderNodeType
    node_type, 
    
  
    
      opaque_rect : Graphene::Rect
    opaque_rect, 
    
  
    
      serialize : GLib::Bytes
    serialize, 
    
  
    
      to_unsafe : Pointer(Void)
    to_unsafe, 
    
  
    
      write_to_file(filename : String) : Bool
    write_to_file
    
  
    
    
  Class methods inherited from class Gsk::RenderNode
  
  
    
      deserialize(bytes : GLib::Bytes, error_func : Gsk::ParseErrorFunc | Nil, user_data : Pointer(Void) | Nil) : Gsk::RenderNode | Nil
    deserialize, 
    
  
    
      g_type : UInt64
    g_type
    
  
    
  
    
    
    
    
  
    
    
    
    
  
Constructor Detail
Creates a Gsk::RenderNode that will render the given shader into the
area given by bounds.
The args is a block of data to use for uniform input, as per types and
offsets defined by the shader. Normally this is generated by
Gsk::GLShader#format_args or Gsk::ShaderArgsBuilder.
See Gsk::GLShader for details about how the shader should be written.
All the children will be rendered into textures (if they aren't already
Gsk::TextureNodes, which will be used directly). These textures will be
sent as input to the shader.
If the renderer doesn't support GL shaders, or if there is any problem
when compiling the shader, then the node will draw pink. You should use
Gsk::GLShader#compile to ensure the shader will work for the
renderer before using it.
DEPRECATED
Class Method Detail
Instance Method Detail
Returns true if this reference is the same as other. Invokes same?.