class Gdk::FrameClock
 
  - Gdk::FrameClock
- GObject::Object
- Reference
- Object
Overview
Tells the application when to update and repaint a surface.
This may be synced to the vertical refresh rate of the monitor, for example. Even when the frame clock uses a simple timer rather than a hardware-based vertical sync, the frame clock helps because it ensures everything paints at the same time (reducing the total number of frames).
The frame clock can also automatically stop painting when it knows the frames will not be visible, or scale back animation framerates.
Gdk::FrameClock is designed to be compatible with an OpenGL-based implementation
or with mozRequestAnimationFrame in Firefox, for example.
A frame clock is idle until someone requests a frame with
Gdk::FrameClock#request_phase. At some later point that makes sense
for the synchronization being implemented, the clock will process a frame and
emit signals for each phase that has been requested. (See the signals of the
Gdk::FrameClock class for documentation of the phases.
%GDK_FRAME_CLOCK_PHASE_UPDATE and the Gdk::FrameClock::#update signal
are most interesting for application writers, and are used to update the
animations, using the frame time given by Gdk::FrameClock#frame_time.
The frame time is reported in microseconds and generally in the same
timescale as g_get_monotonic_time(), however, it is not the same
as g_get_monotonic_time(). The frame time does not advance during
the time a frame is being painted, and outside of a frame, an attempt
is made so that all calls to Gdk::FrameClock#frame_time that
are called at a “similar” time get the same value. This means that
if different animations are timed by looking at the difference in
time between an initial value from Gdk::FrameClock#frame_time
and the value inside the Gdk::FrameClock::#update signal of the clock,
they will stay exactly synchronized.
Defined in:
lib/gi-crystal/src/auto/gdk-4.0/frame_clock.crConstructors
- 
        .new
        
          Initialize a new FrameClock.
Class Method Summary
- 
        .g_type : UInt64
        
          Returns the type id (GType) registered in GLib type system. 
Instance Method Summary
- 
        #==(other : self)
        
          Returns trueif this reference is the same as other.
- #after_paint_signal
- #before_paint_signal
- 
        #begin_updating : Nil
        
          Starts updates for an animation. 
- 
        #current_timings : Gdk::FrameTimings | Nil
        
          Gets the frame timings for the current frame. 
- 
        #end_updating : Nil
        
          Stops updates for an animation. 
- #flush_events_signal
- 
        #fps : Float64
        
          Calculates the current frames-per-second, based on the frame timings of frame_clock. 
- 
        #frame_counter : Int64
        
          Gdk::FrameClockmaintains a 64-bit counter that increments for each frame drawn.
- 
        #frame_time : Int64
        
          Gets the time that should currently be used for animations. 
- 
        #hash(hasher)
        
          See Object#hash(hasher)
- 
        #history_start : Int64
        
          Returns the frame counter for the oldest frame available in history. 
- #layout_signal
- #paint_signal
- 
        #refresh_info(base_time : Int64, presentation_time_return : Int64) : Nil
        
          Predicts a presentation time, based on history. 
- 
        #request_phase(phase : Gdk::FrameClockPhase) : Nil
        
          Asks the frame clock to run a particular phase. 
- #resume_events_signal
- 
        #timings(frame_counter : Int64) : Gdk::FrameTimings | Nil
        
          Retrieves a Gdk::FrameTimingsobject holding timing information for the current frame or a recent frame.
- #update_signal
Instance methods inherited from class GObject::Object
  
  
    
      ==(other : self)
    ==, 
    
  
    
      bind_property(source_property : String, target : GObject::Object, target_property : String, flags : GObject::BindingFlags) : GObject::Binding
    bind_property, 
    
  
    
      bind_property_full(source_property : String, target : GObject::Object, target_property : String, flags : GObject::BindingFlags, transform_to : GObject::Closure, transform_from : GObject::Closure) : GObject::Binding
    bind_property_full, 
    
  
    
      data(key : String) : Pointer(Void) | Nil
    data, 
    
  
    
      finalize
    finalize, 
    
  
    
      freeze_notify : Nil
    freeze_notify, 
    
  
    
      getv(names : Enumerable(String), values : Enumerable(_)) : Nil
    getv, 
    
  
    
      hash(hasher)
    hash, 
    
  
    
      notify(property_name : String) : Nil
    notify, 
    
  
    
      notify_by_pspec(pspec : GObject::ParamSpec) : Nil
    notify_by_pspec, 
    
  
    
      notify_signal
    notify_signal, 
    
  
    
      property(property_name : String, value : _) : Nil
    property, 
    
  
    
      qdata(quark : UInt32) : Pointer(Void) | Nil
    qdata, 
    
  
    
      ref_count : UInt32
    ref_count, 
    
  
    
      run_dispose : Nil
    run_dispose, 
    
  
    
      set_data(key : String, data : Pointer(Void) | Nil) : Nil
    set_data, 
    
  
    
      set_property(property_name : String, value : _) : Nil
    set_property, 
    
  
    
      steal_data(key : String) : Pointer(Void) | Nil
    steal_data, 
    
  
    
      steal_qdata(quark : UInt32) : Pointer(Void) | Nil
    steal_qdata, 
    
  
    
      thaw_notify : Nil
    thaw_notify, 
    
  
    
      to_unsafe : Pointer(Void)
    to_unsafe, 
    
  
    
      watch_closure(closure : GObject::Closure) : Nil
    watch_closure
    
  
    
  Constructor methods inherited from class GObject::Object
  
  
    
      cast(obj : GObject::Object) : self
    cast, 
    
  
    
      new(pointer : Pointer(Void), transfer : GICrystal::Transfer)new new, newv(object_type : UInt64, parameters : Enumerable(GObject::Parameter)) : self newv
Class methods inherited from class GObject::Object
  
  
    
      cast?(obj : GObject::Object) : self | Nil
    cast?, 
    
  
    
      compat_control(what : UInt64, data : Pointer(Void) | Nil) : UInt64
    compat_control, 
    
  
    
      g_type : UInt64
    g_type, 
    
  
    
      interface_find_property(g_iface : GObject::TypeInterface, property_name : String) : GObject::ParamSpec
    interface_find_property, 
    
  
    
      interface_list_properties(g_iface : GObject::TypeInterface) : Enumerable(GObject::ParamSpec)
    interface_list_properties
    
  
    
  Macros inherited from class GObject::Object
  
  
    
      previous_vfunc(*args)
    previous_vfunc, 
    
  
    
      previous_vfunc!(*args)
    previous_vfunc!, 
    
  
    
      signal(signature)
    signal
    
  
  
    
    
    
    
  
    
    
    
    
  
Constructor Detail
Class Method Detail
Instance Method Detail
Returns true if this reference is the same as other. Invokes same?.
Starts updates for an animation.
Until a matching call to Gdk::FrameClock#end_updating is made,
the frame clock will continually request a new frame with the
%GDK_FRAME_CLOCK_PHASE_UPDATE phase. This function may be called multiple
times and frames will be requested until gdk_frame_clock_end_updating()
is called the same number of times.
Stops updates for an animation.
See the documentation for Gdk::FrameClock#begin_updating.
Calculates the current frames-per-second, based on the frame timings of frame_clock.
Gets the time that should currently be used for animations.
Inside the processing of a frame, it’s the time used to compute the animation position of everything in a frame. Outside of a frame, it's the time of the conceptual “previous frame,” which may be either the actual previous frame time, or if that’s too old, an updated time.
Returns the frame counter for the oldest frame available in history.
Gdk::FrameClock internally keeps a history of Gdk::FrameTimings
objects for recent frames that can be retrieved with
Gdk::FrameClock#timings. The set of stored frames
is the set from the counter values given by
Gdk::FrameClock#history_start and
Gdk::FrameClock#frame_counter, inclusive.
Predicts a presentation time, based on history.
Using the frame history stored in the frame clock, finds the last known presentation time and refresh interval, and assuming that presentation times are separated by the refresh interval, predicts a presentation time that is a multiple of the refresh interval after the last presentation time, and later than base_time.
Asks the frame clock to run a particular phase.
The signal corresponding the requested phase will be emitted the next
time the frame clock processes. Multiple calls to
gdk_frame_clock_request_phase() will be combined together
and only one frame processed. If you are displaying animated
content and want to continually request the
%GDK_FRAME_CLOCK_PHASE_UPDATE phase for a period of time,
you should use Gdk::FrameClock#begin_updating instead,
since this allows GTK to adjust system parameters to get maximally
smooth animations.
Retrieves a Gdk::FrameTimings object holding timing information
for the current frame or a recent frame.
The Gdk::FrameTimings object may not yet be complete: see
Gdk::FrameTimings#complete and
Gdk::FrameClock#history_start.