class Gdk::FrameClock
- Gdk::FrameClock
- GObject::Object
- Reference
- Object
Overview
A Gdk::FrameClock
tells the application when to update and repaint
a surface.
This may be synced to the vertical refresh rate of the monitor, for example. Even when the frame clock uses a simple timer rather than a hardware-based vertical sync, the frame clock helps because it ensures everything paints at the same time (reducing the total number of frames).
The frame clock can also automatically stop painting when it knows the frames will not be visible, or scale back animation framerates.
Gdk::FrameClock
is designed to be compatible with an OpenGL-based implementation
or with mozRequestAnimationFrame in Firefox, for example.
A frame clock is idle until someone requests a frame with
Gdk::FrameClock#request_phase
. At some later point that makes sense
for the synchronization being implemented, the clock will process a frame and
emit signals for each phase that has been requested. (See the signals of the
Gdk::FrameClock
class for documentation of the phases.
%GDK_FRAME_CLOCK_PHASE_UPDATE and the Gdk::FrameClock::#update
signal
are most interesting for application writers, and are used to update the
animations, using the frame time given by Gdk::FrameClock#frame_time
.
The frame time is reported in microseconds and generally in the same
timescale as g_get_monotonic_time(), however, it is not the same
as g_get_monotonic_time(). The frame time does not advance during
the time a frame is being painted, and outside of a frame, an attempt
is made so that all calls to Gdk::FrameClock#frame_time
that
are called at a “similar” time get the same value. This means that
if different animations are timed by looking at the difference in
time between an initial value from Gdk::FrameClock#frame_time
and the value inside the Gdk::FrameClock::#update
signal of the clock,
they will stay exactly synchronized.
Defined in:
lib/gi-crystal/src/auto/gdk-4.0/frame_clock.crConstructors
-
.new
Initialize a new
FrameClock
.
Class Method Summary
-
.g_type : UInt64
Returns the type id (GType) registered in GLib type system.
Instance Method Summary
- #after_paint_signal
- #before_paint_signal
-
#begin_updating : Nil
Starts updates for an animation.
-
#current_timings : Gdk::FrameTimings?
Gets the frame timings for the current frame.
-
#end_updating : Nil
Stops updates for an animation.
- #flush_events_signal
-
#fps : Float64
Calculates the current frames-per-second, based on the frame timings of @frame_clock.
-
#frame_counter : Int64
Gdk::FrameClock
maintains a 64-bit counter that increments for each frame drawn. -
#frame_time : Int64
Gets the time that should currently be used for animations.
-
#history_start : Int64
Returns the frame counter for the oldest frame available in history.
- #layout_signal
- #paint_signal
-
#refresh_info(base_time : Int64, presentation_time_return : Int64) : Nil
Predicts a presentation time, based on history.
-
#request_phase(phase : Gdk::FrameClockPhase) : Nil
Asks the frame clock to run a particular phase.
- #resume_events_signal
-
#timings(frame_counter : Int64) : Gdk::FrameTimings?
Retrieves a
Gdk::FrameTimings
object holding timing information for the current frame or a recent frame. - #update_signal
Instance methods inherited from class GObject::Object
bind_property(source_property : String, target : GObject::Object, target_property : String, flags : GObject::BindingFlags) : GObject::Binding
bind_property,
bind_property_full(source_property : String, target : GObject::Object, target_property : String, flags : GObject::BindingFlags, transform_to : GObject::Closure, transform_from : GObject::Closure) : GObject::Binding
bind_property_full,
data(key : String) : Pointer(Void)?
data,
finalize
finalize,
freeze_notify : Nil
freeze_notify,
getv(names : Enumerable(String), values : Enumerable(_)) : Nil
getv,
notify(property_name : String) : Nil
notify,
notify_by_pspec(pspec : GObject::ParamSpec) : Nil
notify_by_pspec,
notify_signal
notify_signal,
property(property_name : String, value : _) : Nil
property,
qdata(quark : UInt32) : Pointer(Void)?
qdata,
ref_count : UInt32
ref_count,
run_dispose : Nil
run_dispose,
set_data(key : String, data : Pointer(Void)?) : Nil
set_data,
set_property(property_name : String, value : _) : Nil
set_property,
steal_data(key : String) : Pointer(Void)?
steal_data,
steal_qdata(quark : UInt32) : Pointer(Void)?
steal_qdata,
thaw_notify : Nil
thaw_notify,
to_unsafe : Pointer(Void)
to_unsafe,
watch_closure(closure : GObject::Closure) : Nil
watch_closure
Constructor methods inherited from class GObject::Object
cast(obj : GObject::Object) : self
cast,
cast?(obj : GObject::Object) : self?
cast?,
new(pointer : Pointer(Void), transfer : GICrystal::Transfer)new new, newv(object_type : UInt64, parameters : Enumerable(GObject::Parameter)) : self newv
Class methods inherited from class GObject::Object
compat_control(what : UInt64, data : Pointer(Void)?) : UInt64
compat_control,
g_type : UInt64
g_type,
interface_find_property(g_iface : GObject::TypeInterface, property_name : String) : GObject::ParamSpec
interface_find_property,
interface_list_properties(g_iface : GObject::TypeInterface) : Enumerable(GObject::ParamSpec)
interface_list_properties
Constructor Detail
Class Method Detail
Instance Method Detail
Starts updates for an animation.
Until a matching call to Gdk::FrameClock#end_updating
is made,
the frame clock will continually request a new frame with the
%GDK_FRAME_CLOCK_PHASE_UPDATE phase. This function may be called multiple
times and frames will be requested until gdk_frame_clock_end_updating()
is called the same number of times.
Stops updates for an animation.
See the documentation for Gdk::FrameClock#begin_updating
.
Calculates the current frames-per-second, based on the frame timings of @frame_clock.
Gets the time that should currently be used for animations.
Inside the processing of a frame, it’s the time used to compute the animation position of everything in a frame. Outside of a frame, it's the time of the conceptual “previous frame,” which may be either the actual previous frame time, or if that’s too old, an updated time.
Returns the frame counter for the oldest frame available in history.
Gdk::FrameClock
internally keeps a history of Gdk::FrameTimings
objects for recent frames that can be retrieved with
Gdk::FrameClock#timings
. The set of stored frames
is the set from the counter values given by
Gdk::FrameClock#history_start
and
Gdk::FrameClock#frame_counter
, inclusive.
Predicts a presentation time, based on history.
Using the frame history stored in the frame clock, finds the last known presentation time and refresh interval, and assuming that presentation times are separated by the refresh interval, predicts a presentation time that is a multiple of the refresh interval after the last presentation time, and later than @base_time.
Asks the frame clock to run a particular phase.
The signal corresponding the requested phase will be emitted the next
time the frame clock processes. Multiple calls to
gdk_frame_clock_request_phase() will be combined together
and only one frame processed. If you are displaying animated
content and want to continually request the
%GDK_FRAME_CLOCK_PHASE_UPDATE phase for a period of time,
you should use Gdk::FrameClock#begin_updating
instead,
since this allows GTK to adjust system parameters to get maximally
smooth animations.
Retrieves a Gdk::FrameTimings
object holding timing information
for the current frame or a recent frame.
The Gdk::FrameTimings
object may not yet be complete: see
Gdk::FrameTimings#complete
and
Gdk::FrameClock#history_start
.