struct Gio::DBusServer::NewConnectionSignal
- Gio::DBusServer::NewConnectionSignal
- GObject::Signal
- Struct
- Value
- Object
Overview
Emitted when a new authenticated connection has been made. Use g_dbus_connection_get_peer_credentials() to figure out what identity (if any), was authenticated.
If you want to accept the connection, take a reference to the
@connection object and return true
. When you are done with the
connection call g_dbus_connection_close() and give up your
reference. Note that the other peer may disconnect at any time -
a typical thing to do when accepting a connection is to listen to
the #GDBusConnection::closed signal.
If #GDBusServer:flags contains %G_DBUS_SERVER_FLAGS_RUN_IN_THREAD then the signal is emitted in a new thread dedicated to the connection. Otherwise the signal is emitted in the [thread-default main context][g-main-context-push-thread-default] of the thread that @server was constructed in.
You are guaranteed that signal handlers for this signal runs before incoming messages on @connection are processed. This means that it's suitable to call g_dbus_connection_register_object() or similar from the signal handler.
Defined in:
lib/gi-crystal/src/auto/gio-2.0/d_bus_server.crInstance Method Summary
- #connect(*, after : Bool = false, &block : Proc(Gio::DBusConnection, Bool)) : GObject::SignalConnection
- #connect(handler : Proc(Gio::DBusConnection, Bool), *, after : Bool = false) : GObject::SignalConnection
- #connect(handler : Proc(Gio::DBusServer, Gio::DBusConnection, Bool), *, after : Bool = false) : GObject::SignalConnection
- #emit(connection : Gio::DBusConnection) : Nil
-
#name : String
The signal name