class Gio::Socket
- Gio::Socket
- GObject::Object
- Reference
- Object
Overview
A #GSocket is a low-level networking primitive. It is a more or less direct mapping of the BSD socket API in a portable GObject based API. It supports both the UNIX socket implementations and winsock2 on Windows.
#GSocket is the platform independent base upon which the higher level network primitives are based. Applications are not typically meant to use it directly, but rather through classes like #GSocketClient, #GSocketService and #GSocketConnection. However there may be cases where direct use of #GSocket is useful.
#GSocket implements the #GInitable interface, so if it is manually constructed
by e.g. g_object_new() you must call g_initable_init() and check the
results before using the object. This is done automatically in
g_socket_new() and g_socket_new_from_fd(), so these functions can return
nil
.
Sockets operate in two general modes, blocking or non-blocking. When in blocking mode all operations (which don’t take an explicit blocking parameter) block until the requested operation is finished or there is an error. In non-blocking mode all calls that would block return immediately with a %G_IO_ERROR_WOULD_BLOCK error. To know when a call would successfully run you can call g_socket_condition_check(), or g_socket_condition_wait(). You can also use g_socket_create_source() and attach it to a #GMainContext to get callbacks when I/O is possible. Note that all sockets are always set to non blocking mode in the system, and blocking mode is emulated in GSocket.
When working in non-blocking mode applications should always be able to handle getting a %G_IO_ERROR_WOULD_BLOCK error even when some other function said that I/O was possible. This can easily happen in case of a race condition in the application, but it can also happen for other reasons. For instance, on Windows a socket is always seen as writable until a write returns %G_IO_ERROR_WOULD_BLOCK.
#GSockets can be either connection oriented or datagram based. For connection oriented types you must first establish a connection by either connecting to an address or accepting a connection from another address. For connectionless socket types the target/source address is specified or received in each I/O operation.
All socket file descriptors are set to be close-on-exec.
Note that creating a #GSocket causes the signal %SIGPIPE to be ignored for the remainder of the program. If you are writing a command-line utility that uses #GSocket, you may need to take into account the fact that your program will not automatically be killed if it tries to write to %stdout after it has been closed.
Like most other APIs in GLib, #GSocket is not inherently thread safe. To use a #GSocket concurrently from multiple threads, you must implement your own locking.
Included Modules
Defined in:
lib/gi-crystal/src/auto/gio-2.0/socket.crConstructors
-
.new(family : Gio::SocketFamily, type : Gio::SocketType, protocol : Gio::SocketProtocol) : self
Creates a new #GSocket with the defined family, type and protocol.
-
.new
Initialize a new
Socket
. - .new(*, blocking : Bool? = nil, broadcast : Bool? = nil, family : Gio::SocketFamily? = nil, fd : Int32? = nil, keepalive : Bool? = nil, listen_backlog : Int32? = nil, local_address : Gio::SocketAddress? = nil, multicast_loopback : Bool? = nil, multicast_ttl : UInt32? = nil, protocol : Gio::SocketProtocol? = nil, remote_address : Gio::SocketAddress? = nil, timeout : UInt32? = nil, ttl : UInt32? = nil, type : Gio::SocketType? = nil)
-
.new_from_fd(fd : Int32) : self
Creates a new #GSocket from a native file descriptor or winsock SOCKET handle.
Class Method Summary
-
.g_type : UInt64
Returns the type id (GType) registered in GLib type system.
Instance Method Summary
-
#accept(cancellable : Gio::Cancellable?) : Gio::Socket
Accept incoming connections on a connection-based socket.
-
#available_bytes : Int64
Get the amount of data pending in the OS input buffer, without blocking.
-
#bind(address : Gio::SocketAddress, allow_reuse : Bool) : Bool
When a socket is created it is attached to an address family, but it doesn't have an address in this family.
-
#blocking : Bool
Gets the blocking mode of the socket.
-
#blocking=(blocking : Bool) : Nil
Sets the blocking mode of the socket.
- #blocking? : Bool
-
#broadcast : Bool
Gets the broadcast setting on @socket; if
true
, it is possible to send packets to broadcast addresses. -
#broadcast=(broadcast : Bool) : Nil
Sets whether @socket should allow sending to broadcast addresses.
- #broadcast? : Bool
-
#check_connect_result : Bool
Checks and resets the pending connect error for the socket.
-
#close : Bool
Closes the socket, shutting down any active connection.
-
#condition_check(condition : GLib::IOCondition) : GLib::IOCondition
Checks on the readiness of @socket to perform operations.
-
#condition_timed_wait(condition : GLib::IOCondition, timeout_us : Int64, cancellable : Gio::Cancellable?) : Bool
Waits for up to @timeout_us microseconds for @condition to become true on @socket.
-
#condition_wait(condition : GLib::IOCondition, cancellable : Gio::Cancellable?) : Bool
Waits for @condition to become true on @socket.
-
#connect(address : Gio::SocketAddress, cancellable : Gio::Cancellable?) : Bool
Connect the socket to the specified remote address.
-
#connection_factory_create_connection : Gio::SocketConnection
Creates a #GSocketConnection subclass of the right type for @socket.
-
#credentials : Gio::Credentials
Returns the credentials of the foreign process connected to this socket, if any (e.g.
-
#family : Gio::SocketFamily
Gets the socket family of the socket.
- #family=(value : Gio::SocketFamily) : Gio::SocketFamily
-
#fd : Int32
Returns the underlying OS socket object.
- #fd=(value : Int32) : Int32
-
#is_closed : Bool
Checks whether a socket is closed.
-
#is_connected : Bool
Check whether the socket is connected.
-
#join_multicast_group(group : Gio::InetAddress, source_specific : Bool, iface : String?) : Bool
Registers @socket to receive multicast messages sent to @group.
-
#join_multicast_group_ssm(group : Gio::InetAddress, source_specific : Gio::InetAddress?, iface : String?) : Bool
Registers @socket to receive multicast messages sent to @group.
-
#keepalive : Bool
Gets the keepalive mode of the socket.
-
#keepalive=(keepalive : Bool) : Nil
Sets or unsets the %SO_KEEPALIVE flag on the underlying socket.
- #keepalive? : Bool
-
#leave_multicast_group(group : Gio::InetAddress, source_specific : Bool, iface : String?) : Bool
Removes @socket from the multicast group defined by @group, @iface, and @source_specific (which must all have the same values they had when you joined the group).
-
#leave_multicast_group_ssm(group : Gio::InetAddress, source_specific : Gio::InetAddress?, iface : String?) : Bool
Removes @socket from the multicast group defined by @group, @iface, and @source_specific (which must all have the same values they had when you joined the group).
-
#listen : Bool
Marks the socket as a server socket, i.e.
-
#listen_backlog : Int32
Gets the listen backlog setting of the socket.
-
#listen_backlog=(backlog : Int32) : Nil
Sets the maximum number of outstanding connections allowed when listening on this socket.
-
#local_address : Gio::SocketAddress
Try to get the local address of a bound socket.
-
#multicast_loopback : Bool
Gets the multicast loopback setting on @socket; if
true
(the default), outgoing multicast packets will be looped back to multicast listeners on the same host. -
#multicast_loopback=(loopback : Bool) : Nil
Sets whether outgoing multicast packets will be received by sockets listening on that multicast address on the same host.
- #multicast_loopback? : Bool
-
#multicast_ttl : UInt32
Gets the multicast time-to-live setting on @socket; see g_socket_set_multicast_ttl() for more details.
-
#multicast_ttl=(ttl : UInt32) : Nil
Sets the time-to-live for outgoing multicast datagrams on @socket.
-
#option(level : Int32, optname : Int32, value : Int32) : Bool
Gets the value of an integer-valued option on @socket, as with getsockopt().
-
#protocol : Gio::SocketProtocol
Gets the socket protocol id the socket was created with.
- #protocol=(value : Gio::SocketProtocol) : Gio::SocketProtocol
-
#receive(buffer : Enumerable(UInt8), cancellable : Gio::Cancellable?) : Int64
Receive data (up to @size bytes) from a socket.
-
#receive_from(buffer : Enumerable(UInt8), cancellable : Gio::Cancellable?) : Int64
Receive data (up to @size bytes) from a socket.
-
#receive_message(vectors : Enumerable(Gio::InputVector), flags : Int32, cancellable : Gio::Cancellable?) : Int64
Receive data from a socket.
-
#receive_messages(messages : Enumerable(Gio::InputMessage), flags : Int32, cancellable : Gio::Cancellable?) : Int32
Receive multiple data messages from @socket in one go.
-
#receive_with_blocking(buffer : Enumerable(UInt8), blocking : Bool, cancellable : Gio::Cancellable?) : Int64
This behaves exactly the same as g_socket_receive(), except that the choice of blocking or non-blocking behavior is determined by the @blocking argument rather than by @socket's properties.
-
#remote_address : Gio::SocketAddress
Try to get the remote address of a connected socket.
-
#send(buffer : Enumerable(UInt8), cancellable : Gio::Cancellable?) : Int64
Tries to send @size bytes from @buffer on the socket.
-
#send_message(address : Gio::SocketAddress?, vectors : Enumerable(Gio::OutputVector), messages : Enumerable(Gio::SocketControlMessage)?, flags : Int32, cancellable : Gio::Cancellable?) : Int64
Send data to @address on @socket.
-
#send_message_with_timeout(address : Gio::SocketAddress?, vectors : Enumerable(Gio::OutputVector), messages : Enumerable(Gio::SocketControlMessage)?, flags : Int32, timeout_us : Int64, cancellable : Gio::Cancellable?) : Gio::PollableReturn
This behaves exactly the same as g_socket_send_message(), except that the choice of timeout behavior is determined by the @timeout_us argument rather than by @socket's properties.
-
#send_messages(messages : Enumerable(Gio::OutputMessage), flags : Int32, cancellable : Gio::Cancellable?) : Int32
Send multiple data messages from @socket in one go.
-
#send_to(address : Gio::SocketAddress?, buffer : Enumerable(UInt8), cancellable : Gio::Cancellable?) : Int64
Tries to send @size bytes from @buffer to @address.
-
#send_with_blocking(buffer : Enumerable(UInt8), blocking : Bool, cancellable : Gio::Cancellable?) : Int64
This behaves exactly the same as g_socket_send(), except that the choice of blocking or non-blocking behavior is determined by the @blocking argument rather than by @socket's properties.
-
#set_option(level : Int32, optname : Int32, value : Int32) : Bool
Sets the value of an integer-valued option on @socket, as with setsockopt().
-
#shutdown(shutdown_read : Bool, shutdown_write : Bool) : Bool
Shut down part or all of a full-duplex connection.
-
#socket_type : Gio::SocketType
Gets the socket type of the socket.
-
#speaks_ipv4 : Bool
Checks if a socket is capable of speaking IPv4.
-
#timeout : UInt32
Gets the timeout setting of the socket.
-
#timeout=(timeout : UInt32) : Nil
Sets the time in seconds after which I/O operations on @socket will time out if they have not yet completed.
-
#ttl : UInt32
Gets the unicast time-to-live setting on @socket; see g_socket_set_ttl() for more details.
-
#ttl=(ttl : UInt32) : Nil
Sets the time-to-live for outgoing unicast packets on @socket.
- #type : Gio::SocketType
- #type=(value : Gio::SocketType) : Gio::SocketType
Instance methods inherited from module Gio::Initable
init(cancellable : Gio::Cancellable?) : Bool
init,
newv(object_type : UInt64, parameters : Enumerable(GObject::Parameter), cancellable : Gio::Cancellable?) : GObject::Object
newv,
to_unsafe
to_unsafe
Class methods inherited from module Gio::Initable
g_type : UInt64
g_type
Instance methods inherited from module Gio::DatagramBased
condition_check(condition : GLib::IOCondition) : GLib::IOCondition
condition_check,
condition_wait(condition : GLib::IOCondition, timeout : Int64, cancellable : Gio::Cancellable?) : Bool
condition_wait,
create_source(condition : GLib::IOCondition, cancellable : Gio::Cancellable?) : GLib::Source
create_source,
receive_messages(messages : Enumerable(Gio::InputMessage), flags : Int32, timeout : Int64, cancellable : Gio::Cancellable?) : Int32
receive_messages,
send_messages(messages : Enumerable(Gio::OutputMessage), flags : Int32, timeout : Int64, cancellable : Gio::Cancellable?) : Int32
send_messages,
to_unsafe
to_unsafe
Class methods inherited from module Gio::DatagramBased
g_type : UInt64
g_type
Instance methods inherited from class GObject::Object
bind_property(source_property : String, target : GObject::Object, target_property : String, flags : GObject::BindingFlags) : GObject::Binding
bind_property,
bind_property_full(source_property : String, target : GObject::Object, target_property : String, flags : GObject::BindingFlags, transform_to : GObject::Closure, transform_from : GObject::Closure) : GObject::Binding
bind_property_full,
data(key : String) : Pointer(Void)?
data,
finalize
finalize,
freeze_notify : Nil
freeze_notify,
getv(names : Enumerable(String), values : Enumerable(_)) : Nil
getv,
notify(property_name : String) : Nil
notify,
notify_by_pspec(pspec : GObject::ParamSpec) : Nil
notify_by_pspec,
notify_signal
notify_signal,
property(property_name : String, value : _) : Nil
property,
qdata(quark : UInt32) : Pointer(Void)?
qdata,
ref_count : UInt32
ref_count,
run_dispose : Nil
run_dispose,
set_data(key : String, data : Pointer(Void)?) : Nil
set_data,
set_property(property_name : String, value : _) : Nil
set_property,
steal_data(key : String) : Pointer(Void)?
steal_data,
steal_qdata(quark : UInt32) : Pointer(Void)?
steal_qdata,
thaw_notify : Nil
thaw_notify,
to_unsafe : Pointer(Void)
to_unsafe,
watch_closure(closure : GObject::Closure) : Nil
watch_closure
Constructor methods inherited from class GObject::Object
cast(obj : GObject::Object) : self
cast,
cast?(obj : GObject::Object) : self?
cast?,
new(pointer : Pointer(Void), transfer : GICrystal::Transfer)new new, newv(object_type : UInt64, parameters : Enumerable(GObject::Parameter)) : self newv
Class methods inherited from class GObject::Object
compat_control(what : UInt64, data : Pointer(Void)?) : UInt64
compat_control,
g_type : UInt64
g_type,
interface_find_property(g_iface : GObject::TypeInterface, property_name : String) : GObject::ParamSpec
interface_find_property,
interface_list_properties(g_iface : GObject::TypeInterface) : Enumerable(GObject::ParamSpec)
interface_list_properties
Constructor Detail
Creates a new #GSocket with the defined family, type and protocol. If @protocol is 0 (%G_SOCKET_PROTOCOL_DEFAULT) the default protocol type for the family and type is used.
The @protocol is a family and type specific int that specifies what kind of protocol to use. #GSocketProtocol lists several common ones. Many families only support one protocol, and use 0 for this, others support several and using 0 means to use the default protocol for the family and type.
The protocol id is passed directly to the operating system, so you can use protocols not listed in #GSocketProtocol if you know the protocol number used for it.
Creates a new #GSocket from a native file descriptor or winsock SOCKET handle.
This reads all the settings from the file descriptor so that all properties should work. Note that the file descriptor will be set to non-blocking mode, independent on the blocking mode of the #GSocket.
On success, the returned #GSocket takes ownership of @fd. On failure, the caller must close @fd themselves.
Since GLib 2.46, it is no longer a fatal error to call this on a non-socket descriptor. Instead, a GError will be set with code %G_IO_ERROR_FAILED
Class Method Detail
Instance Method Detail
Accept incoming connections on a connection-based socket. This removes the first outstanding connection request from the listening socket and creates a #GSocket object for it.
The @socket must be bound to a local address with g_socket_bind() and must be listening for incoming connections (g_socket_listen()).
If there are no outstanding connections then the operation will block or return %G_IO_ERROR_WOULD_BLOCK if non-blocking I/O is enabled. To be notified of an incoming connection, wait for the %G_IO_IN condition.
Get the amount of data pending in the OS input buffer, without blocking.
If @socket is a UDP or SCTP socket, this will return the size of just the next packet, even if additional packets are buffered after that one.
Note that on Windows, this function is rather inefficient in the UDP case, and so if you know any plausible upper bound on the size of the incoming packet, it is better to just do a g_socket_receive() with a buffer of that size, rather than calling g_socket_get_available_bytes() first and then doing a receive of exactly the right size.
When a socket is created it is attached to an address family, but it doesn't have an address in this family. g_socket_bind() assigns the address (sometimes called name) of the socket.
It is generally required to bind to a local address before you can receive connections. (See g_socket_listen() and g_socket_accept() ). In certain situations, you may also want to bind a socket that will be used to initiate connections, though this is not normally required.
If @socket is a TCP socket, then @allow_reuse controls the setting
of the SO_REUSEADDR
socket option; normally it should be true
for
server sockets (sockets that you will eventually call
g_socket_accept() on), and false
for client sockets. (Failing to
set this flag on a server socket may cause g_socket_bind() to return
%G_IO_ERROR_ADDRESS_IN_USE if the server program is stopped and then
immediately restarted.)
If @socket is a UDP socket, then @allow_reuse determines whether or not other UDP sockets can be bound to the same address at the same time. In particular, you can have several UDP sockets bound to the same address, and they will all receive all of the multicast and broadcast packets sent to that address. (The behavior of unicast UDP packets to an address with multiple listeners is not defined.)
Gets the blocking mode of the socket. For details on blocking I/O, see g_socket_set_blocking().
Sets the blocking mode of the socket. In blocking mode all operations (which don’t take an explicit blocking parameter) block until they succeed or there is an error. In non-blocking mode all functions return results immediately or with a %G_IO_ERROR_WOULD_BLOCK error.
All sockets are created in blocking mode. However, note that the platform level socket is always non-blocking, and blocking mode is a GSocket level feature.
Gets the broadcast setting on @socket; if true
,
it is possible to send packets to broadcast
addresses.
Sets whether @socket should allow sending to broadcast addresses.
This is false
by default.
Checks and resets the pending connect error for the socket. This is used to check for errors when g_socket_connect() is used in non-blocking mode.
Closes the socket, shutting down any active connection.
Closing a socket does not wait for all outstanding I/O operations to finish, so the caller should not rely on them to be guaranteed to complete even if the close returns with no error.
Once the socket is closed, all other operations will return %G_IO_ERROR_CLOSED. Closing a socket multiple times will not return an error.
Sockets will be automatically closed when the last reference is dropped, but you might want to call this function to make sure resources are released as early as possible.
Beware that due to the way that TCP works, it is possible for recently-sent data to be lost if either you close a socket while the %G_IO_IN condition is set, or else if the remote connection tries to send something to you after you close the socket but before it has finished reading all of the data you sent. There is no easy generic way to avoid this problem; the easiest fix is to design the network protocol such that the client will never send data "out of turn". Another solution is for the server to half-close the connection by calling g_socket_shutdown() with only the @shutdown_write flag set, and then wait for the client to notice this and close its side of the connection, after which the server can safely call g_socket_close(). (This is what #GTcpConnection does if you call g_tcp_connection_set_graceful_disconnect(). But of course, this only works if the client will close its connection after the server does.)
Checks on the readiness of @socket to perform operations. The operations specified in @condition are checked for and masked against the currently-satisfied conditions on @socket. The result is returned.
Note that on Windows, it is possible for an operation to return %G_IO_ERROR_WOULD_BLOCK even immediately after g_socket_condition_check() has claimed that the socket is ready for writing. Rather than calling g_socket_condition_check() and then writing to the socket if it succeeds, it is generally better to simply try writing to the socket right away, and try again later if the initial attempt returns %G_IO_ERROR_WOULD_BLOCK.
It is meaningless to specify %G_IO_ERR or %G_IO_HUP in condition; these conditions will always be set in the output if they are true.
This call never blocks.
Waits for up to @timeout_us microseconds for @condition to become true
on @socket. If the condition is met, true
is returned.
If @cancellable is cancelled before the condition is met, or if
@timeout_us (or the socket's #GSocket:timeout) is reached before the
condition is met, then false
is returned and @error, if non-nil
,
is set to the appropriate value (%G_IO_ERROR_CANCELLED or
%G_IO_ERROR_TIMED_OUT).
If you don't want a timeout, use g_socket_condition_wait(). (Alternatively, you can pass -1 for @timeout_us.)
Note that although @timeout_us is in microseconds for consistency with other GLib APIs, this function actually only has millisecond resolution, and the behavior is undefined if @timeout_us is not an exact number of milliseconds.
Waits for @condition to become true on @socket. When the condition
is met, true
is returned.
If @cancellable is cancelled before the condition is met, or if the
socket has a timeout set and it is reached before the condition is
met, then false
is returned and @error, if non-nil
, is set to
the appropriate value (%G_IO_ERROR_CANCELLED or
%G_IO_ERROR_TIMED_OUT).
See also g_socket_condition_timed_wait().
Connect the socket to the specified remote address.
For connection oriented socket this generally means we attempt to make a connection to the @address. For a connection-less socket it sets the default address for g_socket_send() and discards all incoming datagrams from other sources.
Generally connection oriented sockets can only connect once, but connection-less sockets can connect multiple times to change the default address.
If the connect call needs to do network I/O it will block, unless non-blocking I/O is enabled. Then %G_IO_ERROR_PENDING is returned and the user can be notified of the connection finishing by waiting for the G_IO_OUT condition. The result of the connection must then be checked with g_socket_check_connect_result().
Creates a #GSocketConnection subclass of the right type for @socket.
Returns the credentials of the foreign process connected to this socket, if any (e.g. it is only supported for %G_SOCKET_FAMILY_UNIX sockets).
If this operation isn't supported on the OS, the method fails with the %G_IO_ERROR_NOT_SUPPORTED error. On Linux this is implemented by reading the %SO_PEERCRED option on the underlying socket.
This method can be expected to be available on the following platforms:
- Linux since GLib 2.26
- OpenBSD since GLib 2.30
- Solaris, Illumos and OpenSolaris since GLib 2.40
- NetBSD since GLib 2.42
- macOS, tvOS, iOS since GLib 2.66
Other ways to obtain credentials from a foreign peer includes the #GUnixCredentialsMessage type and g_unix_connection_send_credentials() / g_unix_connection_receive_credentials() functions.
Returns the underlying OS socket object. On unix this is a socket file descriptor, and on Windows this is a Winsock2 SOCKET handle. This may be useful for doing platform specific or otherwise unusual operations on the socket.
Check whether the socket is connected. This is only useful for connection-oriented sockets.
If using g_socket_shutdown(), this function will return true
until the
socket has been shut down for reading and writing. If you do a non-blocking
connect, this function will not return true
until after you call
g_socket_check_connect_result().
Registers @socket to receive multicast messages sent to @group. @socket must be a %G_SOCKET_TYPE_DATAGRAM socket, and must have been bound to an appropriate interface and port with g_socket_bind().
If @iface is nil
, the system will automatically pick an interface
to bind to based on @group.
If @source_specific is true
, source-specific multicast as defined
in RFC 4604 is used. Note that on older platforms this may fail
with a %G_IO_ERROR_NOT_SUPPORTED error.
To bind to a given source-specific multicast address, use g_socket_join_multicast_group_ssm() instead.
Registers @socket to receive multicast messages sent to @group. @socket must be a %G_SOCKET_TYPE_DATAGRAM socket, and must have been bound to an appropriate interface and port with g_socket_bind().
If @iface is nil
, the system will automatically pick an interface
to bind to based on @group.
If @source_specific is not nil
, use source-specific multicast as
defined in RFC 4604. Note that on older platforms this may fail
with a %G_IO_ERROR_NOT_SUPPORTED error.
Note that this function can be called multiple times for the same @group with different @source_specific in order to receive multicast packets from more than one source.
Gets the keepalive mode of the socket. For details on this, see g_socket_set_keepalive().
Sets or unsets the %SO_KEEPALIVE flag on the underlying socket. When this flag is set on a socket, the system will attempt to verify that the remote socket endpoint is still present if a sufficiently long period of time passes with no data being exchanged. If the system is unable to verify the presence of the remote endpoint, it will automatically close the connection.
This option is only functional on certain kinds of sockets. (Notably, %G_SOCKET_PROTOCOL_TCP sockets.)
The exact time between pings is system- and protocol-dependent, but will normally be at least two hours. Most commonly, you would set this flag on a server socket if you want to allow clients to remain idle for long periods of time, but also want to ensure that connections are eventually garbage-collected if clients crash or become unreachable.
Removes @socket from the multicast group defined by @group, @iface, and @source_specific (which must all have the same values they had when you joined the group).
@socket remains bound to its address and port, and can still receive unicast messages after calling this.
To unbind to a given source-specific multicast address, use g_socket_leave_multicast_group_ssm() instead.
Removes @socket from the multicast group defined by @group, @iface, and @source_specific (which must all have the same values they had when you joined the group).
@socket remains bound to its address and port, and can still receive unicast messages after calling this.
Marks the socket as a server socket, i.e. a socket that is used to accept incoming requests using g_socket_accept().
Before calling this the socket must be bound to a local address using g_socket_bind().
To set the maximum amount of outstanding clients, use g_socket_set_listen_backlog().
Gets the listen backlog setting of the socket. For details on this, see g_socket_set_listen_backlog().
Sets the maximum number of outstanding connections allowed when listening on this socket. If more clients than this are connecting to the socket and the application is not handling them on time then the new connections will be refused.
Note that this must be called before g_socket_listen() and has no effect if called after that.
Try to get the local address of a bound socket. This is only useful if the socket has been bound to a local address, either explicitly or implicitly when connecting.
Gets the multicast loopback setting on @socket; if true
(the
default), outgoing multicast packets will be looped back to
multicast listeners on the same host.
Sets whether outgoing multicast packets will be received by sockets
listening on that multicast address on the same host. This is true
by default.
Gets the multicast time-to-live setting on @socket; see g_socket_set_multicast_ttl() for more details.
Sets the time-to-live for outgoing multicast datagrams on @socket. By default, this is 1, meaning that multicast packets will not leave the local network.
Gets the value of an integer-valued option on @socket, as with getsockopt(). (If you need to fetch a non-integer-valued option, you will need to call getsockopt() directly.)
The [<gio/gnetworking.h>][gio-gnetworking.h] header pulls in system headers that will define most of the standard/portable socket options. For unusual socket protocols or platform-dependent options, you may need to include additional headers.
Note that even for socket options that are a single byte in size, @value is still a pointer to a #gint variable, not a #guchar; g_socket_get_option() will handle the conversion internally.
Gets the socket protocol id the socket was created with. In case the protocol is unknown, -1 is returned.
Receive data (up to @size bytes) from a socket. This is mainly used by
connection-oriented sockets; it is identical to g_socket_receive_from()
with @address set to nil
.
For %G_SOCKET_TYPE_DATAGRAM and %G_SOCKET_TYPE_SEQPACKET sockets, g_socket_receive() will always read either 0 or 1 complete messages from the socket. If the received message is too large to fit in @buffer, then the data beyond @size bytes will be discarded, without any explicit indication that this has occurred.
For %G_SOCKET_TYPE_STREAM sockets, g_socket_receive() can return any number of bytes, up to @size. If more than @size bytes have been received, the additional data will be returned in future calls to g_socket_receive().
If the socket is in blocking mode the call will block until there is some data to receive, the connection is closed, or there is an error. If there is no data available and the socket is in non-blocking mode, a %G_IO_ERROR_WOULD_BLOCK error will be returned. To be notified when data is available, wait for the %G_IO_IN condition.
On error -1 is returned and @error is set accordingly.
Receive data (up to @size bytes) from a socket.
If @address is non-nil
then @address will be set equal to the
source address of the received packet.
@address is owned by the caller.
See g_socket_receive() for additional information.
Receive data from a socket. For receiving multiple messages, see g_socket_receive_messages(); for easier use, see g_socket_receive() and g_socket_receive_from().
If @address is non-nil
then @address will be set equal to the
source address of the received packet.
@address is owned by the caller.
@vector must point to an array of #GInputVector structs and
@num_vectors must be the length of this array. These structs
describe the buffers that received data will be scattered into.
If @num_vectors is -1, then @vectors is assumed to be terminated
by a #GInputVector with a nil
buffer pointer.
As a special case, if @num_vectors is 0 (in which case, @vectors
may of course be nil
), then a single byte is received and
discarded. This is to facilitate the common practice of sending a
single '\0' byte for the purposes of transferring ancillary data.
@messages, if non-nil
, will be set to point to a newly-allocated
array of #GSocketControlMessage instances or nil
if no such
messages was received. These correspond to the control messages
received from the kernel, one #GSocketControlMessage per message
from the kernel. This array is nil
-terminated and must be freed
by the caller using g_free() after calling g_object_unref() on each
element. If @messages is nil
, any control messages received will
be discarded.
@num_messages, if non-nil
, will be set to the number of control
messages received.
If both @messages and @num_messages are non-nil
, then
@num_messages gives the number of #GSocketControlMessage instances
in @messages (ie: not including the nil
terminator).
@flags is an in/out parameter. The commonly available arguments for this are available in the #GSocketMsgFlags enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too (and g_socket_receive_message() may pass system-specific flags out). Flags passed in to the parameter affect the receive operation; flags returned out of it are relevant to the specific returned message.
As with g_socket_receive(), data may be discarded if @socket is %G_SOCKET_TYPE_DATAGRAM or %G_SOCKET_TYPE_SEQPACKET and you do not provide enough buffer space to read a complete message. You can pass %G_SOCKET_MSG_PEEK in @flags to peek at the current message without removing it from the receive queue, but there is no portable way to find out the length of the message other than by reading it into a sufficiently-large buffer.
If the socket is in blocking mode the call will block until there is some data to receive, the connection is closed, or there is an error. If there is no data available and the socket is in non-blocking mode, a %G_IO_ERROR_WOULD_BLOCK error will be returned. To be notified when data is available, wait for the %G_IO_IN condition.
On error -1 is returned and @error is set accordingly.
Receive multiple data messages from @socket in one go. This is the most complicated and fully-featured version of this call. For easier use, see g_socket_receive(), g_socket_receive_from(), and g_socket_receive_message().
@messages must point to an array of #GInputMessage structs and @num_messages must be the length of this array. Each #GInputMessage contains a pointer to an array of #GInputVector structs describing the buffers that the data received in each message will be written to. Using multiple #GInputVectors is more memory-efficient than manually copying data out of a single buffer to multiple sources, and more system-call-efficient than making multiple calls to g_socket_receive(), such as in scenarios where a lot of data packets need to be received (e.g. high-bandwidth video streaming over RTP/UDP).
@flags modify how all messages are received. The commonly available arguments for this are available in the #GSocketMsgFlags enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too. These flags affect the overall receive operation. Flags affecting individual messages are returned in #GInputMessage.flags.
The other members of #GInputMessage are treated as described in its documentation.
If #GSocket:blocking is true
the call will block until @num_messages have
been received, or the end of the stream is reached.
If #GSocket:blocking is false
the call will return up to @num_messages
without blocking, or %G_IO_ERROR_WOULD_BLOCK if no messages are queued in the
operating system to be received.
In blocking mode, if #GSocket:timeout is positive and is reached before any
messages are received, %G_IO_ERROR_TIMED_OUT is returned, otherwise up to
@num_messages are returned. (Note: This is effectively the
behaviour of MSG_WAITFORONE
with recvmmsg().)
To be notified when messages are available, wait for the %G_IO_IN condition. Note though that you may still receive %G_IO_ERROR_WOULD_BLOCK from g_socket_receive_messages() even if you were previously notified of a %G_IO_IN condition.
If the remote peer closes the connection, any messages queued in the operating system will be returned, and subsequent calls to g_socket_receive_messages() will return 0 (with no error set).
On error -1 is returned and @error is set accordingly. An error will only be returned if zero messages could be received; otherwise the number of messages successfully received before the error will be returned.
This behaves exactly the same as g_socket_receive(), except that the choice of blocking or non-blocking behavior is determined by the @blocking argument rather than by @socket's properties.
Try to get the remote address of a connected socket. This is only useful for connection oriented sockets that have been connected.
Tries to send @size bytes from @buffer on the socket. This is
mainly used by connection-oriented sockets; it is identical to
g_socket_send_to() with @address set to nil
.
If the socket is in blocking mode the call will block until there is space for the data in the socket queue. If there is no space available and the socket is in non-blocking mode a %G_IO_ERROR_WOULD_BLOCK error will be returned. To be notified when space is available, wait for the %G_IO_OUT condition. Note though that you may still receive %G_IO_ERROR_WOULD_BLOCK from g_socket_send() even if you were previously notified of a %G_IO_OUT condition. (On Windows in particular, this is very common due to the way the underlying APIs work.)
On error -1 is returned and @error is set accordingly.
Send data to @address on @socket. For sending multiple messages see g_socket_send_messages(); for easier use, see g_socket_send() and g_socket_send_to().
If @address is nil
then the message is sent to the default receiver
(set by g_socket_connect()).
@vectors must point to an array of #GOutputVector structs and
@num_vectors must be the length of this array. (If @num_vectors is -1,
then @vectors is assumed to be terminated by a #GOutputVector with a
nil
buffer pointer.) The #GOutputVector structs describe the buffers
that the sent data will be gathered from. Using multiple
#GOutputVectors is more memory-efficient than manually copying
data from multiple sources into a single buffer, and more
network-efficient than making multiple calls to g_socket_send().
@messages, if non-nil
, is taken to point to an array of @num_messages
#GSocketControlMessage instances. These correspond to the control
messages to be sent on the socket.
If @num_messages is -1 then @messages is treated as a nil
-terminated
array.
@flags modify how the message is sent. The commonly available arguments for this are available in the #GSocketMsgFlags enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too.
If the socket is in blocking mode the call will block until there is space for the data in the socket queue. If there is no space available and the socket is in non-blocking mode a %G_IO_ERROR_WOULD_BLOCK error will be returned. To be notified when space is available, wait for the %G_IO_OUT condition. Note though that you may still receive %G_IO_ERROR_WOULD_BLOCK from g_socket_send() even if you were previously notified of a %G_IO_OUT condition. (On Windows in particular, this is very common due to the way the underlying APIs work.)
The sum of the sizes of each #GOutputVector in vectors must not be greater than %G_MAXSSIZE. If the message can be larger than this, then it is mandatory to use the g_socket_send_message_with_timeout() function.
On error -1 is returned and @error is set accordingly.
This behaves exactly the same as g_socket_send_message(), except that the choice of timeout behavior is determined by the @timeout_us argument rather than by @socket's properties.
On error %G_POLLABLE_RETURN_FAILED is returned and @error is set accordingly, or if the socket is currently not writable %G_POLLABLE_RETURN_WOULD_BLOCK is returned. @bytes_written will contain 0 in both cases.
Send multiple data messages from @socket in one go. This is the most complicated and fully-featured version of this call. For easier use, see g_socket_send(), g_socket_send_to(), and g_socket_send_message().
@messages must point to an array of #GOutputMessage structs and @num_messages must be the length of this array. Each #GOutputMessage contains an address to send the data to, and a pointer to an array of #GOutputVector structs to describe the buffers that the data to be sent for each message will be gathered from. Using multiple #GOutputVectors is more memory-efficient than manually copying data from multiple sources into a single buffer, and more network-efficient than making multiple calls to g_socket_send(). Sending multiple messages in one go avoids the overhead of making a lot of syscalls in scenarios where a lot of data packets need to be sent (e.g. high-bandwidth video streaming over RTP/UDP), or where the same data needs to be sent to multiple recipients.
@flags modify how the message is sent. The commonly available arguments for this are available in the #GSocketMsgFlags enum, but the values there are the same as the system values, and the flags are passed in as-is, so you can pass in system-specific flags too.
If the socket is in blocking mode the call will block until there is space for all the data in the socket queue. If there is no space available and the socket is in non-blocking mode a %G_IO_ERROR_WOULD_BLOCK error will be returned if no data was written at all, otherwise the number of messages sent will be returned. To be notified when space is available, wait for the %G_IO_OUT condition. Note though that you may still receive %G_IO_ERROR_WOULD_BLOCK from g_socket_send() even if you were previously notified of a %G_IO_OUT condition. (On Windows in particular, this is very common due to the way the underlying APIs work.)
On error -1 is returned and @error is set accordingly. An error will only be returned if zero messages could be sent; otherwise the number of messages successfully sent before the error will be returned.
Tries to send @size bytes from @buffer to @address. If @address is
nil
then the message is sent to the default receiver (set by
g_socket_connect()).
See g_socket_send() for additional information.
This behaves exactly the same as g_socket_send(), except that the choice of blocking or non-blocking behavior is determined by the @blocking argument rather than by @socket's properties.
Sets the value of an integer-valued option on @socket, as with setsockopt(). (If you need to set a non-integer-valued option, you will need to call setsockopt() directly.)
The [<gio/gnetworking.h>][gio-gnetworking.h] header pulls in system headers that will define most of the standard/portable socket options. For unusual socket protocols or platform-dependent options, you may need to include additional headers.
Shut down part or all of a full-duplex connection.
If @shutdown_read is true
then the receiving side of the connection
is shut down, and further reading is disallowed.
If @shutdown_write is true
then the sending side of the connection
is shut down, and further writing is disallowed.
It is allowed for both @shutdown_read and @shutdown_write to be true
.
One example where it is useful to shut down only one side of a connection is graceful disconnect for TCP connections where you close the sending side, then wait for the other side to close the connection, thus ensuring that the other side saw all sent data.
Checks if a socket is capable of speaking IPv4.
IPv4 sockets are capable of speaking IPv4. On some operating systems and under some combinations of circumstances IPv6 sockets are also capable of speaking IPv4. See RFC 3493 section 3.7 for more information.
No other types of sockets are currently considered as being capable of speaking IPv4.
Gets the timeout setting of the socket. For details on this, see g_socket_set_timeout().
Sets the time in seconds after which I/O operations on @socket will time out if they have not yet completed.
On a blocking socket, this means that any blocking #GSocket operation will time out after @timeout seconds of inactivity, returning %G_IO_ERROR_TIMED_OUT.
On a non-blocking socket, calls to g_socket_condition_wait() will also fail with %G_IO_ERROR_TIMED_OUT after the given time. Sources created with g_socket_create_source() will trigger after @timeout seconds of inactivity, with the requested condition set, at which point calling g_socket_receive(), g_socket_send(), g_socket_check_connect_result(), etc, will fail with %G_IO_ERROR_TIMED_OUT.
If @timeout is 0 (the default), operations will never time out on their own.
Note that if an I/O operation is interrupted by a signal, this may cause the timeout to be reset.
Gets the unicast time-to-live setting on @socket; see g_socket_set_ttl() for more details.
Sets the time-to-live for outgoing unicast packets on @socket. By default the platform-specific default value is used.